I’m sure Lizhi would be more than happy to receive PRs on his repository: https://github.com/matrix3d/spriteflexjs
I think the work that Lizhi has done is very good and I’d love to see it used, but I do agree with Alex. Besides the IP issues which would need to be dealt with, I tried including Lizhi’s code in my own project which uses the FlexJS framework, and I had so many compilation issues with doing so that I needed to abandon that approach. The way I see it, it’s either the FlexJS framework OR Lizhi’s sprite framework. The two do not mix very well. HTH, Harbs > On Feb 9, 2017, at 7:23 AM, Raj Raju <raj.virtu...@gmail.com> wrote: > > Thanks Alex Harui and Carlos Rovira for your reply. > > And I wanted to help as a volunteer for Lizhi code base. > > Thanks, > Raju Pedda .M > > On Thu, Feb 9, 2017 at 5:21 AM, Alex Harui <aha...@adobe.com> wrote: > >> Unfortunately, there are IP Issues with Lizhi's code. It isn't ready to >> be part of Apache at this time. >> >> IMO, emulation of the Flash API surface belongs in a different community. >> I'd prefer that our APIs do not have the word "flash" in them and make no >> promise to implement Flash functionality. But if volunteers want to help >> Lizhi clean up his code base, and bring it in here, I only have one vote. >> >> My 2 cents, >> -Alex >> >> On 2/8/17, 2:54 PM, "carlos.rov...@gmail.com on behalf of Carlos Rovira" >> <carlos.rov...@gmail.com on behalf of carlos.rov...@codeoscopic.com> >> wrote: >> >>> Hi Alex, >>> >>> this is perfect to bring the following question. For the examples Lizhi >>> posted here: >>> >>> https://github.com/matrix3d/spriteflexjs >>> >>> I think this code should be a perfect addon to our flexjs codebase in >>> order >>> to be able to add more graphic capabilities and/or gaming >>> (gaming is an entire world and I only say to put the basis) >>> >>> I'm talking about having a SWC library that we could use to get >>> HTML5/WebGl >>> capabilities as part of a FlexJS application. >>> But instead of use an external library, have one as part of oficial Apache >>> FlexJS >>> >>> Lizhi should have to donate the code and could continue to >>> develop/maintain >>> it from here, be helped by other people, etc... >>> >>> Makes that sense? >>> >>> Thanks >>> >>> >>> >>> 2017-02-08 17:12 GMT+01:00 Alex Harui <aha...@adobe.com>: >>> >>>> >>>> >>>> On 2/8/17, 2:37 AM, "Raj Raju" <raj.virtu...@gmail.com> wrote: >>>> >>>>> Hello Team, >>>>> >>>>> Good Morning!! >>>>> >>>>> Is FlexJS ready for making games for Production? >>>> >>>> Hard to say. FlexJS is at the point where we need volunteers to be on >>>> the >>>> cutting edge and help us create the missing pieces required to make a >>>> production application. There is very little chance that FlexJS will >>>> have >>>> everything you need right out-of-the-box. Apache projects are >>>> volunteer-driven and folks are expected to pitch in on what they need. >>>> >>>> That said, there has been very little focus on gaming applications for >>>> FlexJS. FlexJS isn't trying to emulate the Flash Player APIs. Lizhi is >>>> doing something like that, which is a separate project but uses FlexJS >>>> for >>>> compilation. >>>> >>>> HTH, >>>> -Alex >>>> >>>> >>> >>> >>> -- >>> >>> Carlos Rovira >>> Director General >>> M: +34 607 22 60 05 >>> http://www.codeoscopic.com >>> http://www.avant2.es >>> >>> Este mensaje se dirige exclusivamente a su destinatario y puede contener >>> información privilegiada o confidencial. Si ha recibido este mensaje por >>> error, le rogamos que nos lo comunique inmediatamente por esta misma vía y >>> proceda a su destrucción. >>> >>> De la vigente Ley Orgánica de Protección de Datos (15/1999), le >>> comunicamos >>> que sus datos forman parte de un fichero cuyo responsable es CODEOSCOPIC >>> S.A. La finalidad de dicho tratamiento es facilitar la prestación del >>> servicio o información solicitados, teniendo usted derecho de acceso, >>> rectificación, cancelación y oposición de sus datos dirigiéndose a >>> nuestras >>> oficinas c/ Paseo de la Habana 9-11, 28036, Madrid con la documentación >>> necesaria. >> >>