Hi,

> In FlexJS we have a preference towards utility classes.

So say we have existing bead A and we want to add some functionality to to. In 
order to use utility classes we would need to modify bead A and pull out some 
of the code into a utility class so bead B can use it.

This will increase the size/runtime cost to existing people using bead A. Is 
this accectable?

Thanks,
Justin

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