I just had it pointed out to me that this thread was in the Flex dev list. That was not my intention, this topic is in relation to Royale. It should have been on that list. Sorry for any confusion this may have caused. To eliminate the possibility of any misunderstanding: The drawing api emulation is definitely not for 'Flex' , it will be for Royale, to support enhanced compatibility with legacy as3 code in html5 output.
On Tue, Dec 10, 2019 at 9:01 PM Harbs <harbs.li...@gmail.com> wrote: > Cool! > > At some point I’d love to get this kind of stuff working in Canvas as well. > > BTW, I like your domain name. :-) > > Harbs > > > On Dec 10, 2019, at 9:12 AM, Greg Dove <greg.d...@gmail.com> wrote: > > > > This is player level emulation of [1], supporting (as much as possible) > > direct use of legacy flash player-level (i.e. no graphics lib) drawing > > code. So it is more the flash.display.* stuff that relates to drawing, > and > > it's not going to be the right solution for everyone (even the client > that > > wants it, I will try to move them to svg, but for now this is a good > > option, and I think it will help others. I also think I can get some > > 'flash' people interested in the project who never used Flex in the > past). > > > > I'm also making sure it emulates the various quirks in the flash drawing > > api, which sometimes can be relied upon (negative widths, negative corner > > radii etc) > > I have the gradient and solid colors working, Currently no bitmapData, > but > > I plan to add that. > > > > Here's how I am testing across machines [1]. If you want to test > arbitrary > > code, you can go into the console and simply type in 'graphics' and > > 'Matrix' commands from javascript, it will run them in both flash and > > javascript at the same time. I have it to the point where (partly because > > Adobe Animate timeline as3 is a bit more loosely typed) I can paste > between > > the js console and Adobe Animate and it works in both, which has been > > helpful for testing various things. > > Don't try this on a mobile device, I really only built it for desktop > > without any thought for mobile, you need a FHD+ monitor for the side by > > side view to be practical. If you see any issues please let me know. > > > > > > > > 1. > > > https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html > > > > 2. > > > http://interactionscript.com/royale/swf-graphics/index.html?defaultTest=2,0 > > > > On Tue, Dec 10, 2019 at 7:44 PM Harbs <harbs.li...@gmail.com> wrote: > > > >> How is the work different than the current Graphics project and the svg > >> package in Basic? > >> > >> Thanks, > >> Harbs > >> > >>> On Dec 10, 2019, at 4:51 AM, Greg Dove <greg.d...@gmail.com> wrote: > >>> > >>> Just some early advice that I expect to have a very close emulation of > >> the > >>> flash graphics API available by early January at the latest. I had a > >> client > >>> express a need for this, and I have quite a lot of progress already. > >>> I know we have various graphics support already in Graphics and > MXRoyale, > >>> but the emphasis for this will be on the closest match to swf that I > can > >>> reasonably achieve. I'm reasonably familiar with this stuff from > things I > >>> have done in the past (although much of that was 10-12 years ago now). > >>> > >>> There are some things that, while technically possible may not be > >>> 'practical' to emulate based on how heavy the code would be to achieve > >> that > >>> in JS. One of these is the miter joint implementation in flash which is > >> not > >>> currently available in a similar way in svg. Unfortunately it seems > that > >>> will not be available in svg 2.0 even though it was intended to be. > >>> Also some browser/OS combinations seem to not handle certain gradients > >> very > >>> well. In general windows is better than mac for these, and Safari on > Mac > >>> seems to be the most problematic so far. I did not focus a lot on > mobile, > >>> but things were working quite good in a 2013 Galaxy Tablet, for > example. > >>> > >>> Anyhow I just wanted to let others know I was working on this, and hope > >> to > >>> share progress soon. > >>> > >>> -Greg > >> > >> > >