I see no problems with that.
+1
Jacques
Le 16/01/2017 à 21:41, Daniel Dekany a écrit :
I propose that we remove square bracket VS angle bracket tag syntax
([#...] VS <#...>) *autodetection* in FM3. Instead, the file
extensions should determine which one is used (by default). See
explanation below.
While we have undertaken this tricky task inside FM2, with that we
have pushed this complexity on others. Text editor plugins and IDE
plugins have hard time implementing this (months ago I have tried to
patch the Eclipse plugin to do it correctly, but I couldn't fully
solve it, because the tag syntax can change as you type).
Also, usually, a project either uses one tag syntax or the other. Or
at least they can tell ahead which templates should use which, because
hopefully they have a policy for that (like e-mails use this, web
pages that). So I guess autodetection is very rarely needed (and
hopefully almost never truly necessary).
So, I believe it would be a better compromise if we drop
autodetection, and instead by default [1] the file extension indicates
which tag syntax is used. Let's say, *.f3s* files use square bracket
syntax, and the others (usually *.fm3*) use the angle bracket syntax.
(The concrete file extension patterns aren't the point now.) Editors
can also easily map different file extensions to different syntaxes.
[1] Regarding that it's only "by default". In FM2 you can already
define quite intricate rules that map template paths to various
configuration settings that will be applied on the matching
template (including the tag syntax). (See
http://freemarker.org/docs/pgui_config_templateconfigurations.html
if you don't know this feature.) There's also the
recognizeStandardFileExtensions configuration setting, with which
you can disable the file extension magic.