Eli Reisman created GIRAPH-301:
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Summary: InputSplit Reservations are clumping, leaving many
workers asleep while other process too many splits and get overloaded.
Key: GIRAPH-301
URL: https://issues.apache.org/jira/browse/GIRAPH-301
Project: Giraph
Issue Type: Improvement
Components: bsp, graph, zookeeper
Affects Versions: 0.2.0
Reporter: Eli Reisman
Assignee: Eli Reisman
Fix For: 0.2.0
Attachments: GIRAPH-301-1.patch
With recent additions to the codebase, users here have noticed many workers are
able to load input splits extremely quickly, and this has altered the behavior
of Giraph during INPUT_SUPERSTEP when using the current algorithm for split
reservations. A few workers process multiple splits (often overwhelming Netty
and getting GC errors as they attempt to offload too much data too quick) while
many (often most) of the others just sleep through the superstep, never
successfully participating at all.
Essentially, the current algo is:
1. scan input split list, skipping nodes that are marked "Finsihed"
2. grab the first unfinished node in the list (reserved or not) and check its
reserved status.
3. if not reserved, attempt to reserve & return it if successful.
4. if the first one you check is already taken, sleep for way too long and only
wake up if another worker finishes a split, then contend with that worker for
another split, while the majority of the split list might sit idle, not
actually checked or claimed by anyone yet.
This does not work. By making a few simple changes (and acknowledging that ZK
reads are cheap, only writes are not) this patch is able to get every worker
involved, and keep them in the game, ensuring that the INPUT_SUPERSTEP passes
quickly and painlessly, and without overwhelming Netty by spreading the memory
load the split readers bear more evenly. If the giraph.splitmb and -w options
are set correctly, behavior is now exactly as one would expect it to be.
This also results in INPUT_SUPERSTEP passing more quickly, and survive the
INPUT_SUPERSTEP for a given data load on less Hadoop memory slots.
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