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https://issues.apache.org/jira/browse/GIRAPH-579?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13614789#comment-13614789
 ] 

Hudson commented on GIRAPH-579:
-------------------------------

Integrated in Giraph-trunk-Commit #851 (See 
[https://builds.apache.org/job/Giraph-trunk-Commit/851/])
    GIRAPH-579 (Revision 2430ec5f231f572b780dc0cb0053f409358df155)

     Result = SUCCESS
alessandro : 
http://git-wip-us.apache.org/repos/asf?p=giraph.git&a=commit&h=2430ec5f231f572b780dc0cb0053f409358df155
Files : 
* giraph-core/src/test/java/org/apache/giraph/io/TestEdgeInput.java
* giraph-core/src/main/java/org/apache/giraph/edge/EdgeStore.java
* 
giraph-core/src/main/java/org/apache/giraph/conf/ImmutableClassesGiraphConfiguration.java
* CHANGELOG
* giraph-core/src/main/java/org/apache/giraph/utils/InternalVertexRunner.java
* giraph-core/src/main/java/org/apache/giraph/utils/ConfigurationUtils.java
* 
giraph-core/src/main/java/org/apache/giraph/job/GiraphConfigurationValidator.java
* giraph-core/src/main/java/org/apache/giraph/conf/GiraphClasses.java
* giraph-core/src/main/java/org/apache/giraph/conf/GiraphConfiguration.java
* giraph-core/src/main/java/org/apache/giraph/conf/GiraphConstants.java

                
> Make it possible to use different out-edges data structures for input and 
> computation
> -------------------------------------------------------------------------------------
>
>                 Key: GIRAPH-579
>                 URL: https://issues.apache.org/jira/browse/GIRAPH-579
>             Project: Giraph
>          Issue Type: New Feature
>            Reporter: Alessandro Presta
>            Assignee: Alessandro Presta
>         Attachments: GIRAPH-579.patch, GIRAPH-579.patch, GIRAPH-579.patch
>
>
> In some cases, the properties we want in the VertexEdges implementation 
> during input may differ from the ones we want during computation.
> Two examples:
> 1) During input, we want to keep only the top K edges according to weight, so 
> we use a fixed-size min-heap. During computation, our algorithm needs fast 
> random access, so we use a hash-map.
> 2) We have a VertexEdges implementation that's optimized for space and/or 
> iteration speed, but has slow insertion. We can then use a different data 
> structure that has fast insertion during input.
> We can add an option to specify a different VertexEdges class to be used in 
> EdgeStore during input.

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