Niclas has made some very good points here.Any steps towards addressing points 
2 and 3 would be leaps of progress compared to other OS toolkits/frameworks out 
there :-)
cheersMagnus

From: nic...@hedhman.org
Date: Thu, 13 Feb 2014 12:53:36 +0800
To: dev@gradle.codehaus.org
Subject: Re: [gradle-dev] Hardcoded list of plugins for new plugin mechanism.

My 2 jiao as a happy Gradle user;
The biggest challenge with independent plugins is basically not technical, it 
is how maintain a high-quality experience with varying quality plugins over 
long periods of time.



1. "Independent" Plugins tend to be developed by a person when he/she needed 
it, and from then on never touched, until someone else forks it and make the 
changes he/she wants after that. GitHub is a catalyst to make this much more 
common than the "old days", when there was an anti-fork incentive, and things 
like Apache thrived on the "community model" with a single source repository.



For Gradle, this means that an "excellent plugin" today is likely to degrade in 
quality over time, as it doesn't keep up with Gradle 
changes/abstractions/conventions. In itself, it is not Gradle's fault, but I 
think Gradle could help make the experience better for us poor users who will 
eventually suffer from this.



  a. Require plugins to have a "Published Date" and have "Warnings" as the 
plugin is getting "too old", probably both by actual date as well as number of 
Gradle core releases in between.



  b. Tie the plugin to a particular Gradle release plus N releases after. So, 
if the plugin was written for 1.10 and N=6, I can use the plugin in 1.15 but if 
I try to use it in 1.16, it will be "gone". If then Gradle keeps anything 
deprecated around for N releases, in theory the plugins shouldn't start 
breaking.



2. The suggestion that Gradle runs integration tests of plugins, as part of the 
release process would be really cool. However, I think it will be incredibly 
challenging. However, a "high quality plugin" should be able to have its own 
integration tests/server and a way to report back to Gradle of any problems 
that occurs when testing against nightly Gradle builds.



 3. Create a non-Gradleware-operated community for plugins, with zero entry 
barriers. Let the community self-organize, but provide reasonable 
infrastructure for it to function.





CheersNiclas

On Thu, Feb 13, 2014 at 5:50 AM, Adam Murdoch <adam.murd...@gradleware.com> 
wrote:



On 9 Feb 2014, at 1:41 pm, Luke Daley <luke.da...@gradleware.com> wrote:



On 9 Feb 2014, at 10:32 am, Adam Murdoch <adam.murd...@gradleware.com> wrote:


On 7 Feb 2014, at 5:09 pm, Luke Daley <luke.da...@gradleware.com> wrote:



Hi,

I'm working on 
https://github.com/gradle/gradle/blob/master/design-docs/publishing-and-sharing-plugins.md#story-resolve-hard-coded-set-of-plugins-from-public-bintray-repository.



To wrap this up we need to decide what the list of plugins will be. The only 
one mentioned in the spec is the Android plugin.

I'm actually not sure we even want to do this (i.e. create a hardcode list of 
plugins we know how to resolve) at this point. The Android plugin is the 
primary driver here, but it's not going to be that useful. The main limitation 
is that plugins loaded with the new mechanism are isolated in terms of 
classloaders. This means that if someone uses the new plugins {} block to bring 
in the Android plugin then they cannot use any plugins that collaborate, of 
which there are quite a few out there now. I think rolling this out without 
plugin collaboration working for such an important user segment will ultimately 
lead to bad press.



Given that the next story (i.e. being able to dynamically resolve plugins from 
Bintray) is reasonably close to done (i.e. likely to be in 1.12), I think we 
should just skip the hardcoded list and reassess if we need it for the Android 
case when we support plugin collaboration.



The idea of the hard-coded list story was to let us to the DSL first, without 
bothering too much about resolution. We ended up doing things in the other 
order, so there’s not really much point to the story any more.



What about Android? Or are we going to encourage the ADT team to publish to 
Bintray?

I think it’s already available to link to from there, via jcenter.




A related question, though, is which plugins are we going to include initially 
in the plugins repo, and how do we decide what’s in and what’s out? The plan - 
for those who haven’t read the spec - is that we roll this out initially with a 
pretty small set of plugins that we select by hand, and then gradually roll 
this out to include every plugin that would like to be included.



I can't think of any good criteria for the initial set. We don't really know 
what people are using.  One option would be to throw it out to request, but cap 
the number. That may not give us the most useful sample set, but I don't know 
how to define “useful sample set”.



Let’s try that and see what we get. We don’t need many to start with.
Which raises another question, of how do people make their plugin available via 
the repository, beyond this initial stage? We might do this in a few stages, 
with possibly something kind of manual to start with.




There are already a bunch of plugins in the plugins repo.

There are? Which repo?



https://bintray.com/gradle/gradle-plugins




We’ll need to make sure that they all have the right meta-data and work with 
the DSL, or move them out (temporarily).

I'm not sure we want to get into the QA game for all plugins that are available 
via this mechanism. We simply don't have the resources. We could support a 
subset that are deemed “endorsed” (which is different to “official”, which 
would be produced by Gradleware).



There are a few things that might be validated here:
1. That we can resolve a plugin id to some ClassLoader setup - so, validate 
that the meta-data is there, points to some package that can be resolved to a 
classpath, the dependencies are visible, and so on.

2. That the plugin can be applied cleanly - eg given "apply plugin: ‘my-id’” 
then `gradle tasks` doesn’t blow up.3. That the plugin does something useful.
We don’t want to automate #3 at this stage, but the long term goal is to enable 
this in some way. This doesn’t necessarily mean that we’re hosting anything 
here - it might just be some meta-data that the gradle-plugin-plugin attaches 
to the package to vouch for the fact that the plugin’s integration tests were 
run as part of the release process. Let’s park that for now.


It’s possibly the same for #2, as this might just be something that the 
gradle-plugin-plugin does. On the other hand, it’s not a bad way to implement 
#1.
For #1, I think we want to validate this ourselves as well as whatever happens 
to be validated at publish-time. Initially it might be some manual test, but I 
think we can, and should, automate this to some degree, and do this early. It 
would also be a very interesting thing to throw the nightly build against too.












--

Adam Murdoch
Gradle Co-founder
http://www.gradle.org
VP of Engineering, Gradleware Inc. - Gradle Training, Support, Consulting
http://www.gradleware.com










-- 
Niclas Hedhman, Software Developer
河南南路555弄15号1901室。
http://www.qi4j.org - New Energy for Java



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