Hi Arne,

Am Montag, 24. Oktober 2005 13:04 schrieb Armin Le Grand:
>       Hi Andreas,

(...)
>
> it works identical as in 7.0 (OOo 1.x) versions in the 2.0. The
> feature 'same orientation' is exactly to force involved polygons
> to same orientation to avoid crossovers. When switching off, You

this part works for me. It goes direct from a circle to a quadrat.

> may get crossovers. The input to the algorythm are the two
> polygons from the objects (if the objects are convertable to
> polygon, see context menu). You can see it when You ungroup the
> result and use F8 to switch to point mode. The algo itself does
> not know about circles or rects, it just makes sure the same
> amount of polygons and points exist in both polyPolygons (by
> expanding one) and then moves a point in n steps to it's
> destination. I cannot remember a version where this was done
> different, that code was not touched between the 7 and the 8.

When I look with F8 to the parts of the morphing (not same 
direction), there are this indescribabel figures in the middle.
In a developer-snapshot less than m100 I found a point in this way 
of morphing (not same orientation).
I don't know what has changed since this version.

Regards,
Andreas
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