Augustus Saunders <[EMAIL PROTECTED]> writes:

> There are 2 sides to this: 1) what is the "most optimal" solution, and
> 2) what is the "most realistic" solution?  The most optimal solution
> involves creating an entire SMIL processing engine in ActionScript.

[...]

> So we come around to the "realistic" solution.  The realistic solution
> is to expand upon the work already done and push it as far as it
> goes.
>
Hi Augustus,

well - your effort estimates appear reasonable, but from experience I
can tell that the hacked-up solution will accumulate at least as much
time poured into it over the years, as if we'd do it right up-front.

At any rate, he who codes decides, so this is all my two cents worth
of counsel. But maybe there's something inbetween full-blown,
independently developed SMIL engine, and coincidental effect
generation (yeah, that's what I call it - just import a PPT
presentation, and see that Impress UI really has no clue either, about
what specific effects are in there): the basic SMIL animations are
few, and very simple in nature. Triggering them is event-based (either
time, or other effects start/end, or user interaction). So,  whipping
up such a simplified  engine should be possible in your two weeks
time frame, and getting that broken-down SMIL is certainly possible
with the existing c++ smil processing.

> My rough guess is that we can get to about 90% compatibility without
> substantial structural changes.
>
As I said, I doubt that with arbitrary PPT input. But certainly true
for Impress 2.x generated input.

Cheers,

-- Thorsten

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