Hi Augustus,
Thank you for your detailed introduction, and it is very important to our team. 
Our team and I will do some discussion later, but I think we could not 
contribute in every aspects. I believe my colleagues who interest the ToDos 
will contact you directly:)

Best regards,
Fang




FangYaqiong [EMAIL PROTECTED]
2007-03-02



发件人: Augustus Saunders
发送时间: 2007-02-13 07:44:59
收件人: [email protected]
抄送: [EMAIL PROTECTED]; [EMAIL PROTECTED]
主题: (瑞星提示-此邮件可能是垃圾邮件)Flash export TODOs

> Fang, I apologize for not responding sooner. I'm Augustus, and I'm more
> familiar with the Flash export code than anybody else. Although, as
> Christian pointed out, we have a much more evolved exporter that
> supports OOo 1.1 level animations to a good degree, and many other
> features not in the "ancient" code. My familiarity with the ancient code
> is not very good anymore, but while the newer code is perhaps more
> complicated, I think it is still a better starting point. There have
> been enough bug fixes, infrastructure improvements and cleanups that you
> surely don't want to repeat the effort!
> 
> Anyway, there several things worth doing on the Flash exporter. The
> glyph export you guys have been talking about seems like a reasonable
> enough thing to do. There are a couple of other items that can be done
> without diving into animations:

> 1) This is really the most important task but requires some help from an
> inside OOo engineer. The handling of the Meta-File format is not 100%
> correct, in particular clipping (bounding) areas are not handled
> correctly 100% of the time. Apparently, though, there is no
> documentation of the Meta-File format, which is why we need some inside
> help. Also, the meta-file does not contain some information about text
> elements, for example what level paragraph (ie indentation) it is (if I
> recall correctly). This is the source of layout anomalies.

> 2) Dynamic text for things like page numbers still don't work.

> 3) ActionButtons use the bounding box for the hit-area, which is not
> correct. Although I don't know if this functionality is exposed in OOo,
> it would be nice to offer a browser style "Back" and "Next" (to go to
> previously viewed rather than sequentially previous).

> 4) A somewhat more substantial, but very worthwhile, task is port the
> whole thing over to use the Transform SWF library. I have CC'ed the
> author of that library on this email. I told him before that we were
> looking to use his library in the next version, and he expressed a
> willingness to improve the library in case of any shortcomings.
> Transform is already 10x better than what we have though. His Describe
> program is an invaluable program when working on this stuff, go download
> it now! http://flagstonesoftware.com. Trying to learn how flash itself
> works at a low level is a waste of time, in my opinion. Just rely on the
> libraries already written.
> 
> When it comes to the animation system, some things are harder than
> others, and I would recommend pursuing the easy stuff before trying to
> rewrite the whole thing. Personally, I think the "Effect Options" are a
> good place to start, followed by motion paths, some exit animations, and
> some simple emphasis effects. The hard part here is understanding the
> internal OOo structures and how SMIL works to describe the animations
> and options.
> 
> If you are interested in working on any of these things, let me know,
> and I can help you understand how the code is structured and where to
> start etc. Cheers-
> 
> Augustus


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