Herbert Duerr <[EMAIL PROTECTED]> writes:

> FangYaqiong wrote:
>
> > 7. We should build up a cache for exported polygons, but where can
> > I add the codes and how to do it?
> 
> CL/AW/THB do you have suggestions? Maybe in basegfx?
> 
Hm - what's so complicated about it that would justify dedicated code?
B2D(Poly)Polygon has operator==, so std::map etc. should work out of
the box.

Or did I get the requirements for a cache wrong?

Cheers,

-- Thorsten

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