Herbert Duerr <[EMAIL PROTECTED]> writes: > FangYaqiong wrote: > > > 7. We should build up a cache for exported polygons, but where can > > I add the codes and how to do it? > > CL/AW/THB do you have suggestions? Maybe in basegfx? > Hm - what's so complicated about it that would justify dedicated code? B2D(Poly)Polygon has operator==, so std::map etc. should work out of the box.
Or did I get the requirements for a cache wrong? Cheers, -- Thorsten --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
