Hi Armin, Herbert
Thank you for your suggestions. It is true that I didn't unify the B2DPolygon 
and the Polygon and I will try to modify it. I am changing the realization of 
getting the minPoint according to your guide. 

>just wondering, shouldn't You use basegfx::B2DPolygon and
>basegfx::B2DPolyPolygon nowadays? The getMinPoint() would just use
>basegfx::tools::getRange(rPolyPoly).getMinimum() which returns a
>basegfx::B2DPoint. Of course all this uses double precision values which
>may not be useful for flash (?).

>At least the VCL font outlines will soon be available in B2DPolygons
>anyways (maybe they are actually, HDU will know) to handle bezier and
>sub-pixel precisions. Maybe Your processing should use best precision
>for calculations and just change to integer polygon where export will
>take place. This would allow to later use improvements in flash (wont
>they go to float values one day, too?) easily.

Best regards,
Fang




Fang Yaqiong [EMAIL PROTECTED]
2007-06-25
Regards&Thanks! 
Tel:010-5157-0010 Ext.6202 
Beijing Redflag CH2000 Software Co., Ltd. 

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