Hi Armin, Herbert Thank you for your suggestions. It is true that I didn't unify the B2DPolygon and the Polygon and I will try to modify it. I am changing the realization of getting the minPoint according to your guide.
>just wondering, shouldn't You use basegfx::B2DPolygon and >basegfx::B2DPolyPolygon nowadays? The getMinPoint() would just use >basegfx::tools::getRange(rPolyPoly).getMinimum() which returns a >basegfx::B2DPoint. Of course all this uses double precision values which >may not be useful for flash (?). >At least the VCL font outlines will soon be available in B2DPolygons >anyways (maybe they are actually, HDU will know) to handle bezier and >sub-pixel precisions. Maybe Your processing should use best precision >for calculations and just change to integer polygon where export will >take place. This would allow to later use improvements in flash (wont >they go to float values one day, too?) easily. Best regards, Fang Fang Yaqiong [EMAIL PROTECTED] 2007-06-25 Regards&Thanks! Tel:010-5157-0010 Ext.6202 Beijing Redflag CH2000 Software Co., Ltd.
