I encounter some crash on impr sometime, which looks like some BasePrimitive2D derived objects do not properly released, but I am not sure about this.
I think maybe below elements should be taken into consideration. 1) STL container's memory manager does not call the deconstructer , it just cashes the allocated memory. 2) The virtual deconstructor does called properly. On Tue, Dec 29, 2009 at 11:22 PM, Armin Le Grand <[email protected]> wrote: > Huaidong Qiu schrieb: >> >> Hi all, >> >> Why BasePrimitive2D does not have a virtual deconstructor? > > It will have one after aw078 integration where i optimized some primitive > stuff and added a whole bunch of documentation. > > Will the compiler >> >> give it one? > > Yes. > >> >> So many classes derived from it. > > Is this good or bad from Your POV...? > >> >> Thanks in advance >> >> -Huai Dong >> > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [email protected] > For additional commands, e-mail: [email protected] > > --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
