Hi,

I am currently implementing the functions related to beziers lines in gdi.cxx for the Mac port and I have some questions.

1. I was reading some documentation about Bezier lines online and was wondering where the algorithm to compute the line is implemented in OOo. Should it be in GDI or is it at a higher level in the code hierarchy?

2. Also what is the argument BYTE* pFlgAry of drawPolyLineBezier used for?

Thanks for your help,

- Pierre de Filippis

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