Hi,
I am currently implementing the functions related to beziers lines in
gdi.cxx for the Mac port and I have some questions.
1. I was reading some documentation about Bezier lines online and was
wondering where the algorithm to compute the line is implemented in
OOo. Should it be in GDI or is it at a higher level in the code
hierarchy?
2. Also what is the argument BYTE* pFlgAry of drawPolyLineBezier
used for?
Thanks for your help,
- Pierre de Filippis
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