Hi Thorsten, *,

On Wed, Mar 28, 2007 at 12:11:28AM +0200, Thorsten Behrens wrote:
> Christian Lohmaier <[EMAIL PROTECTED]> writes:
> > On Sun, Mar 04, 2007 at 01:09:02PM +0100, Christian Lohmaier wrote:
> > > On Tue, Feb 27, 2007 at 06:39:37PM +0100, Bernd Eilers wrote:
> > [nas and OOo doesn't work]
> > Why is nas still in the code if nobody knows how to use it with OOo, if
> > it appears that it is not even possible to use it.
> > 
> There still appear to be fragments used, e.g. in the framework
> SoundHandler (code triggered by e.g. QA test here:
> http://go-oo.org/lxr/source/qa/qadevOOo/tests/java/mod/_fwk/SoundHandler.java#061
>  )
> 
> Another place is Impress: assign an object effect to a shape. Open the
> effect options dialog (the three dots button on the custom animation
> pane). Choose the last entry (other sound) from the Sound
> dropdown. You should then see the SoundFileDialog, which has a play
> button, which in turn uses vcl`s Sound class to play that sound.

Thanks for your reply. (That button is only in the OOo-dialog, not in
the GTK-filedialog)

But "unforutnately" this again doesn't use nas/ignores the AUDIOSERVER
variable. However, it plays the sound by itself, without the need for a
JMF (both on linux and Mac OS X).

This makes me wonder why OOo relies on the JMF for sound-playback. That
dialog proves that it can play sound just fine on linux and Mac (so I
guess on Solaris as well). Why not just use this builtin sound-support
throughout OOo and only rely on the JMF for non-supported filetypes
(like e.g. ogg or mp3)?

So any hint on how to actually use nas with OOo still would be
appreciated...

And of course any explanation on why OOo requires the JMF for all
sounds...

ciao
Christian
-- 
NP: 4Lyn - No Champagne

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