Link which helped to understand are as follows :-
>
>
>
> *https://code.tutsplus.com/tutorials/beginning-audio-programming-in-as3--active-10579*
> <https://code.tutsplus.com/tutorials/beginning-audio-programming-in-as3--active-10579>


*http://www.republicofcode.com/tutorials/flash/as3sound/
> <http://www.republicofcode.com/tutorials/flash/as3sound/>*




> *http://learnswfobject.com/the-basics/index.html
> <http://learnswfobject.com/the-basics/index.html>*


On Tue, Nov 14, 2017 at 1:55 PM, Amarjeet Singh <[email protected]>
wrote:

> Hi Frode,
>
>
> I have tried the following code as demo :-
>
>
> *Sample 1 of Action Script  code is as follows ( guacamole.swf ) :-*
>
> package
>> {
>> import flash.display.*;
>> import flash.events.*;
>> import flash.external.*;
>> import flash.media.*;
>> public class guacamole extends Sprite
>> {
>> public var bufferSize:Number = 2048;
>> public var sound:Sound = null;
>> public var buffer:Array;
>> public function guacamole()
>> {
>> this.buffer = [];
>> super();
>> ExternalInterface.addCallback("write", this.write);
>> }
>> public function write(param1:String) : void
>> {
>> var _loc_3:String = null;
>> if(!this.sound)
>> {
>> this.sound = new Sound();
>> this.sound.addEventListener(SampleDataEvent.SAMPLE_DATA,
>> this.waveGenerator);
>> this.sound.play();
>> }
>> var _loc_2:Number = 1 / 32768;
>> var _loc_4:* = 0;
>> var _loc_5:* = param1.split(" ");
>> for each(_loc_3 in _loc_5)
>> {
>> this.buffer.push(Number(_loc_3) * _loc_2);
>> }
>> }
>> public function waveGenerator(param1:SampleDataEvent) : void
>> {
>> var _loc_2:* = 0;
>> var _loc_4:* = NaN;
>> if(this.buffer.length < (this.bufferSize * 2))
>> {
>> _loc_2 = 0;
>> while(_loc_2 < 4096)
>> {
>> param1.data.writeFloat(0.00);
>> _loc_2++;
>> }
>> return;
>> }
>> var _loc_3:Number = Math.min(this.buffer.length, 16384);
>> var _loc_5:* = 0;
>> var _loc_6:* = this.buffer.slice(0, _loc_3);
>> for each(_loc_4 in _loc_6)
>> {
>> param1.data.writeFloat(_loc_4);
>> }
>> this.buffer = this.buffer.slice(_loc_3, this.buffer.length);
>> }
>> }
>> }
>
>
> *Sample 2  of Action Script  code is as follows ( guacamole.swf ) :-  //
> with few changes *
>
> package
>> {
>> import flash.display.*;
>> import flash.events.*;
>> import flash.external.*;
>> import flash.media.*;
>> public class guacamole extends Sprite
>> {
>> public var sound:Sound = null;
>> public var buffer:Array;
>> public function guacamole()
>> {
>> this.buffer = [];
>> super();
>> ExternalInterface.addCallback("write", this.write);
>> }
>> public function write(param1:String) : void
>> {
>> if(!this.sound)
>> {
>> this.sound = new Sound();
>> this.sound.addEventListener(SampleDataEvent.SAMPLE_DATA,
>> this.waveGenerator);
>> this.sound.play();
>> }
>> this.buffer = this.buffer.concat(param1.split(","));
>> }
>> public function waveGenerator(param1:SampleDataEvent) : void
>> {
>> var _loc_2:int = 0;
>> var _loc_3:Function = param1.data.writeFloat;
>> if(this.buffer.length < 4096)
>> {
>> _loc_2 = 0;
>> while(_loc_2 < 4096)
>> {
>> _loc_3(0.00);
>> _loc_2++;
>> }
>> return;
>> }
>> var _loc_4:Number = Math.min(this.buffer.length, 16384);
>> _loc_2 = 0;
>> while(_loc_2 < _loc_4)
>> {
>> _loc_3(this.buffer[_loc_2]);
>> _loc_2++;
>> }
>> this.buffer = this.buffer.slice(_loc_4, this.buffer.length);
>> }
>> }
>> }
>
>
>
> *Code of SWFObject is as follows : // you can get it online as well * 
> *https://github.com/swfobject/swfobject
> <https://github.com/swfobject/swfobject>*
>
> /*! SWFObject v2.2 <http://code.google.com/p/swfobject/>
>> is released under the MIT License <http://www.opensource.org/lic
>> enses/mit-license.php>
>> */
>> var swfobject = function() {
>>
>> var UNDEF = "undefined",
>> OBJECT = "object",
>> SHOCKWAVE_FLASH = "Shockwave Flash",
>> SHOCKWAVE_FLASH_AX = "ShockwaveFlash.ShockwaveFlash",
>> FLASH_MIME_TYPE = "application/x-shockwave-flash",
>> EXPRESS_INSTALL_ID = "SWFObjectExprInst",
>> ON_READY_STATE_CHANGE = "onreadystatechange",
>>
>> win = window,
>> doc = document,
>> nav = navigator,
>>
>> plugin = false,
>> domLoadFnArr = [main],
>> regObjArr = [],
>> objIdArr = [],
>> listenersArr = [],
>> storedAltContent,
>> storedAltContentId,
>> storedCallbackFn,
>> storedCallbackObj,
>> isDomLoaded = false,
>> isExpressInstallActive = false,
>> dynamicStylesheet,
>> dynamicStylesheetMedia,
>> autoHideShow = true,
>>
>> /* Centralized function for browser feature detection
>> - User agent string detection is only used when no good alternative is
>> possible
>> - Is executed directly for optimal performance
>> */
>> ua = function() {
>> var w3cdom = typeof doc.getElementById != UNDEF && typeof
>> doc.getElementsByTagName != UNDEF && typeof doc.createElement != UNDEF,
>> u = nav.userAgent.toLowerCase(),
>> p = nav.platform.toLowerCase(),
>> windows = p ? /win/.test(p) : /win/.test(u),
>> mac = p ? /mac/.test(p) : /mac/.test(u),
>> webkit = /webkit/.test(u) ? 
>> parseFloat(u.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,
>> "$1")) : false, // returns either the webkit version or false if not webkit
>> ie = !+"\v1", // feature detection based on Andrea Giammarchi's solution:
>> http://webreflection.blogspot.com/2009/01/32-bytes-to-know-i
>> f-your-browser-is-ie.html
>> playerVersion = [0,0,0],
>> d = null;
>> if (typeof nav.plugins != UNDEF && typeof nav.plugins[SHOCKWAVE_FLASH] ==
>> OBJECT) {
>> d = nav.plugins[SHOCKWAVE_FLASH].description;
>> if (d && !(typeof nav.mimeTypes != UNDEF &&
>> nav.mimeTypes[FLASH_MIME_TYPE] && 
>> !nav.mimeTypes[FLASH_MIME_TYPE].enabledPlugin))
>> { // navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin
>> indicates whether plug-ins are enabled or disabled in Safari 3+
>> plugin = true;
>> ie = false; // cascaded feature detection for Internet Explorer
>> d = d.replace(/^.*\s+(\S+\s+\S+$)/, "$1");
>> playerVersion[0] = parseInt(d.replace(/^(.*)\..*$/, "$1"), 10);
>> playerVersion[1] = parseInt(d.replace(/^.*\.(.*)\s.*$/, "$1"), 10);
>> playerVersion[2] = /[a-zA-Z]/.test(d) ? 
>> parseInt(d.replace(/^.*[a-zA-Z]+(.*)$/,
>> "$1"), 10) : 0;
>> }
>> }
>> else if (typeof win.ActiveXObject != UNDEF) {
>> try {
>> var a = new ActiveXObject(SHOCKWAVE_FLASH_AX);
>> if (a) { // a will return null when ActiveX is disabled
>> d = a.GetVariable("$version");
>> if (d) {
>> ie = true; // cascaded feature detection for Internet Explorer
>> d = d.split(" ")[1].split(",");
>> playerVersion = [parseInt(d[0], 10), parseInt(d[1], 10), parseInt(d[2],
>> 10)];
>> }
>> }
>> }
>> catch(e) {}
>> }
>> return { w3:w3cdom, pv:playerVersion, wk:webkit, ie:ie, win:windows,
>> mac:mac };
>> }(),
>>
>> /* Cross-browser onDomLoad
>> - Will fire an event as soon as the DOM of a web page is loaded
>> - Internet Explorer workaround based on Diego Perini's solution:
>> http://javascript.nwbox.com/IEContentLoaded/
>> - Regular onload serves as fallback
>> */
>> onDomLoad = function() {
>> if (!ua.w3) { return; }
>> if ((typeof doc.readyState != UNDEF && doc.readyState == "complete") ||
>> (typeof doc.readyState == UNDEF && (doc.getElementsByTagName("body")[0]
>> || doc.body))) { // function is fired after onload, e.g. when script is
>> inserted dynamically
>> callDomLoadFunctions();
>> }
>> if (!isDomLoaded) {
>> if (typeof doc.addEventListener != UNDEF) {
>> doc.addEventListener("DOMContentLoaded", callDomLoadFunctions, false);
>> }
>> if (ua.ie && ua.win) {
>> doc.attachEvent(ON_READY_STATE_CHANGE, function() {
>> if (doc.readyState == "complete") {
>> doc.detachEvent(ON_READY_STATE_CHANGE, arguments.callee);
>> callDomLoadFunctions();
>> }
>> });
>> if (win == top) { // if not inside an iframe
>> (function(){
>> if (isDomLoaded) { return; }
>> try {
>> doc.documentElement.doScroll("left");
>> }
>> catch(e) {
>> setTimeout(arguments.callee, 0);
>> return;
>> }
>> callDomLoadFunctions();
>> })();
>> }
>> }
>> if (ua.wk) {
>> (function(){
>> if (isDomLoaded) { return; }
>> if (!/loaded|complete/.test(doc.readyState)) {
>> setTimeout(arguments.callee, 0);
>> return;
>> }
>> callDomLoadFunctions();
>> })();
>> }
>> addLoadEvent(callDomLoadFunctions);
>> }
>> }();
>>
>> function callDomLoadFunctions() {
>> if (isDomLoaded) { return; }
>> try { // test if we can really add/remove elements to/from the DOM; we
>> don't want to fire it too early
>> var t = doc.getElementsByTagName("body")[0].appendChild(createElemen
>> t("span"));
>> t.parentNode.removeChild(t);
>> }
>> catch (e) { return; }
>> isDomLoaded = true;
>> var dl = domLoadFnArr.length;
>> for (var i = 0; i < dl; i++) {
>> domLoadFnArr[i]();
>> }
>> }
>>
>> function addDomLoadEvent(fn) {
>> if (isDomLoaded) {
>> fn();
>> }
>> else {
>> domLoadFnArr[domLoadFnArr.length] = fn; // Array.push() is only
>> available in IE5.5+
>> }
>> }
>>
>> /* Cross-browser onload
>> - Based on James Edwards' solution: http://brothercake.com/site/re
>> sources/scripts/onload/
>> - Will fire an event as soon as a web page including all of its assets
>> are loaded
>> */
>> function addLoadEvent(fn) {
>> if (typeof win.addEventListener != UNDEF) {
>> win.addEventListener("load", fn, false);
>> }
>> else if (typeof doc.addEventListener != UNDEF) {
>> doc.addEventListener("load", fn, false);
>> }
>> else if (typeof win.attachEvent != UNDEF) {
>> addListener(win, "onload", fn);
>> }
>> else if (typeof win.onload == "function") {
>> var fnOld = win.onload;
>> win.onload = function() {
>> fnOld();
>> fn();
>> };
>> }
>> else {
>> win.onload = fn;
>> }
>> }
>>
>> /* Main function
>> - Will preferably execute onDomLoad, otherwise onload (as a fallback)
>> */
>> function main() {
>> if (plugin) {
>> testPlayerVersion();
>> }
>> else {
>> matchVersions();
>> }
>> }
>>
>> /* Detect the Flash Player version for non-Internet Explorer browsers
>> - Detecting the plug-in version via the object element is more precise
>> than using the plugins collection item's description:
>>   a. Both release and build numbers can be detected
>>   b. Avoid wrong descriptions by corrupt installers provided by Adobe
>>   c. Avoid wrong descriptions by multiple Flash Player entries in the
>> plugin Array, caused by incorrect browser imports
>> - Disadvantage of this method is that it depends on the availability of
>> the DOM, while the plugins collection is immediately available
>> */
>> function testPlayerVersion() {
>> var b = doc.getElementsByTagName("body")[0];
>> var o = createElement(OBJECT);
>> o.setAttribute("type", FLASH_MIME_TYPE);
>> var t = b.appendChild(o);
>> if (t) {
>> var counter = 0;
>> (function(){
>> if (typeof t.GetVariable != UNDEF) {
>> var d = t.GetVariable("$version");
>> if (d) {
>> d = d.split(" ")[1].split(",");
>> ua.pv = [parseInt(d[0], 10), parseInt(d[1], 10), parseInt(d[2], 10)];
>> }
>> }
>> else if (counter < 10) {
>> counter++;
>> setTimeout(arguments.callee, 10);
>> return;
>> }
>> b.removeChild(o);
>> t = null;
>> matchVersions();
>> })();
>> }
>> else {
>> matchVersions();
>> }
>> }
>>
>> /* Perform Flash Player and SWF version matching; static publishing only
>> */
>> function matchVersions() {
>> var rl = regObjArr.length;
>> if (rl > 0) {
>> for (var i = 0; i < rl; i++) { // for each registered object element
>> var id = regObjArr[i].id;
>> var cb = regObjArr[i].callbackFn;
>> var cbObj = {success:false, id:id};
>> if (ua.pv[0] > 0) {
>> var obj = getElementById(id);
>> if (obj) {
>> if (hasPlayerVersion(regObjArr[i].swfVersion) && !(ua.wk && ua.wk <
>> 312)) { // Flash Player version >= published SWF version: Houston, we have
>> a match!
>> setVisibility(id, true);
>> if (cb) {
>> cbObj.success = true;
>> cbObj.ref = getObjectById(id);
>> cb(cbObj);
>> }
>> }
>> else if (regObjArr[i].expressInstall && canExpressInstall()) { // show
>> the Adobe Express Install dialog if set by the web page author and if
>> supported
>> var att = {};
>> att.data = regObjArr[i].expressInstall;
>> att.width = obj.getAttribute("width") || "0";
>> att.height = obj.getAttribute("height") || "0";
>> if (obj.getAttribute("class")) { att.styleclass =
>> obj.getAttribute("class"); }
>> if (obj.getAttribute("align")) { att.align = obj.getAttribute("align"); }
>> // parse HTML object param element's name-value pairs
>> var par = {};
>> var p = obj.getElementsByTagName("param");
>> var pl = p.length;
>> for (var j = 0; j < pl; j++) {
>> if (p[j].getAttribute("name").toLowerCase() != "movie") {
>> par[p[j].getAttribute("name")] = p[j].getAttribute("value");
>> }
>> }
>> showExpressInstall(att, par, id, cb);
>> }
>> else { // Flash Player and SWF version mismatch or an older Webkit engine
>> that ignores the HTML object element's nested param elements: display
>> alternative content instead of SWF
>> displayAltContent(obj);
>> if (cb) { cb(cbObj); }
>> }
>> }
>> }
>> else { // if no Flash Player is installed or the fp version cannot be
>> detected we let the HTML object element do its job (either show a SWF or
>> alternative content)
>> setVisibility(id, true);
>> if (cb) {
>> var o = getObjectById(id); // test whether there is an HTML object
>> element or not
>> if (o && typeof o.SetVariable != UNDEF) {
>> cbObj.success = true;
>> cbObj.ref = o;
>> }
>> cb(cbObj);
>> }
>> }
>> }
>> }
>> }
>>
>> function getObjectById(objectIdStr) {
>> var r = null;
>> var o = getElementById(objectIdStr);
>> if (o && o.nodeName == "OBJECT") {
>> if (typeof o.SetVariable != UNDEF) {
>> r = o;
>> }
>> else {
>> var n = o.getElementsByTagName(OBJECT)[0];
>> if (n) {
>> r = n;
>> }
>> }
>> }
>> return r;
>> }
>>
>> /* Requirements for Adobe Express Install
>> - only one instance can be active at a time
>> - fp 6.0.65 or higher
>> - Win/Mac OS only
>> - no Webkit engines older than version 312
>> */
>> function canExpressInstall() {
>> return !isExpressInstallActive && hasPlayerVersion("6.0.65") && (ua.win
>> || ua.mac) && !(ua.wk && ua.wk < 312);
>> }
>>
>> /* Show the Adobe Express Install dialog
>> - Reference: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=6a25
>> 3b75
>> */
>> function showExpressInstall(att, par, replaceElemIdStr, callbackFn) {
>> isExpressInstallActive = true;
>> storedCallbackFn = callbackFn || null;
>> storedCallbackObj = {success:false, id:replaceElemIdStr};
>> var obj = getElementById(replaceElemIdStr);
>> if (obj) {
>> if (obj.nodeName == "OBJECT") { // static publishing
>> storedAltContent = abstractAltContent(obj);
>> storedAltContentId = null;
>> }
>> else { // dynamic publishing
>> storedAltContent = obj;
>> storedAltContentId = replaceElemIdStr;
>> }
>> att.id = EXPRESS_INSTALL_ID;
>> if (typeof att.width == UNDEF || (!/%$/.test(att.width) &&
>> parseInt(att.width, 10) < 310)) { att.width = "310"; }
>> if (typeof att.height == UNDEF || (!/%$/.test(att.height) &&
>> parseInt(att.height, 10) < 137)) { att.height = "137"; }
>> doc.title = doc.title.slice(0, 47) + " - Flash Player Installation";
>> var pt = ua.ie && ua.win ? "ActiveX" : "PlugIn",
>> fv = "MMredirectURL=" + win.location.toString().replace(/&/g,"%26") +
>> "&MMplayerType=" + pt + "&MMdoctitle=" + doc.title;
>> if (typeof par.flashvars != UNDEF) {
>> par.flashvars += "&" + fv;
>> }
>> else {
>> par.flashvars = fv;
>> }
>> // IE only: when a SWF is loading (AND: not available in cache) wait for
>> the readyState of the object element to become 4 before removing it,
>> // because you cannot properly cancel a loading SWF file without breaking
>> browser load references, also obj.onreadystatechange doesn't work
>> if (ua.ie && ua.win && obj.readyState != 4) {
>> var newObj = createElement("div");
>> replaceElemIdStr += "SWFObjectNew";
>> newObj.setAttribute("id", replaceElemIdStr);
>> obj.parentNode.insertBefore(newObj, obj); // insert placeholder div that
>> will be replaced by the object element that loads expressinstall.swf
>> obj.style.display = "none";
>> (function(){
>> if (obj.readyState == 4) {
>> obj.parentNode.removeChild(obj);
>> }
>> else {
>> setTimeout(arguments.callee, 10);
>> }
>> })();
>> }
>> createSWF(att, par, replaceElemIdStr);
>> }
>> }
>>
>> /* Functions to abstract and display alternative content
>> */
>> function displayAltContent(obj) {
>> if (ua.ie && ua.win && obj.readyState != 4) {
>> // IE only: when a SWF is loading (AND: not available in cache) wait for
>> the readyState of the object element to become 4 before removing it,
>> // because you cannot properly cancel a loading SWF file without breaking
>> browser load references, also obj.onreadystatechange doesn't work
>> var el = createElement("div");
>> obj.parentNode.insertBefore(el, obj); // insert placeholder div that
>> will be replaced by the alternative content
>> el.parentNode.replaceChild(abstractAltContent(obj), el);
>> obj.style.display = "none";
>> (function(){
>> if (obj.readyState == 4) {
>> obj.parentNode.removeChild(obj);
>> }
>> else {
>> setTimeout(arguments.callee, 10);
>> }
>> })();
>> }
>> else {
>> obj.parentNode.replaceChild(abstractAltContent(obj), obj);
>> }
>> }
>> function abstractAltContent(obj) {
>> var ac = createElement("div");
>> if (ua.win && ua.ie) {
>> ac.innerHTML = obj.innerHTML;
>> }
>> else {
>> var nestedObj = obj.getElementsByTagName(OBJECT)[0];
>> if (nestedObj) {
>> var c = nestedObj.childNodes;
>> if (c) {
>> var cl = c.length;
>> for (var i = 0; i < cl; i++) {
>> if (!(c[i].nodeType == 1 && c[i].nodeName == "PARAM") && !(c[i].nodeType
>> == 8)) {
>> ac.appendChild(c[i].cloneNode(true));
>> }
>> }
>> }
>> }
>> }
>> return ac;
>> }
>>
>> /* Cross-browser dynamic SWF creation
>> */
>> function createSWF(attObj, parObj, id) {
>> var r, el = getElementById(id);
>> if (ua.wk && ua.wk < 312) { return r; }
>> if (el) {
>> if (typeof attObj.id == UNDEF) { // if no 'id' is defined for the object
>> element, it will inherit the 'id' from the alternative content
>> attObj.id = id;
>> }
>> if (ua.ie && ua.win) { // Internet Explorer + the HTML object element +
>> W3C DOM methods do not combine: fall back to outerHTML
>> var att = "";
>> for (var i in attObj) {
>> if (attObj[i] != Object.prototype[i]) { // filter out prototype additions
>> from other potential libraries
>> if (i.toLowerCase() == "data") {
>> parObj.movie = attObj[i];
>> }
>> else if (i.toLowerCase() == "styleclass") { // 'class' is an ECMA4
>> reserved keyword
>> att += ' class="' + attObj[i] + '"';
>> }
>> else if (i.toLowerCase() != "classid") {
>> att += ' ' + i + '="' + attObj[i] + '"';
>> }
>> }
>> }
>> var par = "";
>> for (var j in parObj) {
>> if (parObj[j] != Object.prototype[j]) { // filter out prototype additions
>> from other potential libraries
>> par += '<param name="' + j + '" value="' + parObj[j] + '" />';
>> }
>> }
>> el.outerHTML = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"'
>> + att + '>' + par + '</object>';
>> objIdArr[objIdArr.length] = attObj.id; // stored to fix object 'leaks' on
>> unload (dynamic publishing only)
>> r = getElementById(attObj.id);
>> }
>> else { // well-behaving browsers
>> var o = createElement(OBJECT);
>> o.setAttribute("type", FLASH_MIME_TYPE);
>> for (var m in attObj) {
>> if (attObj[m] != Object.prototype[m]) { // filter out prototype additions
>> from other potential libraries
>> if (m.toLowerCase() == "styleclass") { // 'class' is an ECMA4 reserved
>> keyword
>> o.setAttribute("class", attObj[m]);
>> }
>> else if (m.toLowerCase() != "classid") { // filter out IE specific
>> attribute
>> o.setAttribute(m, attObj[m]);
>> }
>> }
>> }
>> for (var n in parObj) {
>> if (parObj[n] != Object.prototype[n] && n.toLowerCase() != "movie") { //
>> filter out prototype additions from other potential libraries and IE
>> specific param element
>> createObjParam(o, n, parObj[n]);
>> }
>> }
>> el.parentNode.replaceChild(o, el);
>> r = o;
>> }
>> }
>> return r;
>> }
>>
>> function createObjParam(el, pName, pValue) {
>> var p = createElement("param");
>> p.setAttribute("name", pName);
>> p.setAttribute("value", pValue);
>> el.appendChild(p);
>> }
>>
>> /* Cross-browser SWF removal
>> - Especially needed to safely and completely remove a SWF in Internet
>> Explorer
>> */
>> function removeSWF(id) {
>> var obj = getElementById(id);
>> if (obj && obj.nodeName == "OBJECT") {
>> if (ua.ie && ua.win) {
>> obj.style.display = "none";
>> (function(){
>> if (obj.readyState == 4) {
>> removeObjectInIE(id);
>> }
>> else {
>> setTimeout(arguments.callee, 10);
>> }
>> })();
>> }
>> else {
>> obj.parentNode.removeChild(obj);
>> }
>> }
>> }
>>
>> function removeObjectInIE(id) {
>> var obj = getElementById(id);
>> if (obj) {
>> for (var i in obj) {
>> if (typeof obj[i] == "function") {
>> obj[i] = null;
>> }
>> }
>> obj.parentNode.removeChild(obj);
>> }
>> }
>>
>> /* Functions to optimize JavaScript compression
>> */
>> function getElementById(id) {
>> var el = null;
>> try {
>> el = doc.getElementById(id);
>> }
>> catch (e) {}
>> return el;
>> }
>>
>> function createElement(el) {
>> return doc.createElement(el);
>> }
>>
>> /* Updated attachEvent function for Internet Explorer
>> - Stores attachEvent information in an Array, so on unload the
>> detachEvent functions can be called to avoid memory leaks
>> */
>> function addListener(target, eventType, fn) {
>> target.attachEvent(eventType, fn);
>> listenersArr[listenersArr.length] = [target, eventType, fn];
>> }
>>
>> /* Flash Player and SWF content version matching
>> */
>> function hasPlayerVersion(rv) {
>> var pv = ua.pv, v = rv.split(".");
>> v[0] = parseInt(v[0], 10);
>> v[1] = parseInt(v[1], 10) || 0; // supports short notation, e.g. "9"
>> instead of "9.0.0"
>> v[2] = parseInt(v[2], 10) || 0;
>> return (pv[0] > v[0] || (pv[0] == v[0] && pv[1] > v[1]) || (pv[0] == v[0]
>> && pv[1] == v[1] && pv[2] >= v[2])) ? true : false;
>> }
>>
>> /* Cross-browser dynamic CSS creation
>> - Based on Bobby van der Sluis' solution: http://www.bobbyvandersluis.co
>> m/articles/dynamicCSS.php
>> */
>> function createCSS(sel, decl, media, newStyle) {
>> if (ua.ie && ua.mac) { return; }
>> var h = doc.getElementsByTagName("head")[0];
>> if (!h) { return; } // to also support badly authored HTML pages that
>> lack a head element
>> var m = (media && typeof media == "string") ? media : "screen";
>> if (newStyle) {
>> dynamicStylesheet = null;
>> dynamicStylesheetMedia = null;
>> }
>> if (!dynamicStylesheet || dynamicStylesheetMedia != m) {
>> // create dynamic stylesheet + get a global reference to it
>> var s = createElement("style");
>> s.setAttribute("type", "text/css");
>> s.setAttribute("media", m);
>> dynamicStylesheet = h.appendChild(s);
>> if (ua.ie && ua.win && typeof doc.styleSheets != UNDEF &&
>> doc.styleSheets.length > 0) {
>> dynamicStylesheet = doc.styleSheets[doc.styleSheets.length - 1];
>> }
>> dynamicStylesheetMedia = m;
>> }
>> // add style rule
>> if (ua.ie && ua.win) {
>> if (dynamicStylesheet && typeof dynamicStylesheet.addRule == OBJECT) {
>> dynamicStylesheet.addRule(sel, decl);
>> }
>> }
>> else {
>> if (dynamicStylesheet && typeof doc.createTextNode != UNDEF) {
>> dynamicStylesheet.appendChild(doc.createTextNode(sel + " {" + decl +
>> "}"));
>> }
>> }
>> }
>>
>> function setVisibility(id, isVisible) {
>> if (!autoHideShow) { return; }
>> var v = isVisible ? "visible" : "hidden";
>> if (isDomLoaded && getElementById(id)) {
>> getElementById(id).style.visibility = v;
>> }
>> else {
>> createCSS("#" + id, "visibility:" + v);
>> }
>> }
>> /* Filter to avoid XSS attacks
>> */
>> function urlEncodeIfNecessary(s) {
>> var regex = /[\\\"<>\.;]/;
>> var hasBadChars = regex.exec(s) != null;
>> return hasBadChars && typeof encodeURIComponent != UNDEF ?
>> encodeURIComponent(s) : s;
>> }
>>
>> /* Release memory to avoid memory leaks caused by closures, fix hanging
>> audio/video threads and force open sockets/NetConnections to disconnect
>> (Internet Explorer only)
>> */
>> var cleanup = function() {
>> if (ua.ie && ua.win) {
>> window.attachEvent("onunload", function() {
>> // remove listeners to avoid memory leaks
>> var ll = listenersArr.length;
>> for (var i = 0; i < ll; i++) {
>> listenersArr[i][0].detachEvent(listenersArr[i][1], listenersArr[i][2]);
>> }
>> // cleanup dynamically embedded objects to fix audio/video threads and
>> force open sockets and NetConnections to disconnect
>> var il = objIdArr.length;
>> for (var j = 0; j < il; j++) {
>> removeSWF(objIdArr[j]);
>> }
>> // cleanup library's main closures to avoid memory leaks
>> for (var k in ua) {
>> ua[k] = null;
>> }
>> ua = null;
>> for (var l in swfobject) {
>> swfobject[l] = null;
>> }
>> swfobject = null;
>> });
>> }
>> }();
>>
>> return {
>> /* Public API
>> - Reference: http://code.google.com/p/swfobject/wiki/documentation
>> */
>> registerObject: function(objectIdStr, swfVersionStr, xiSwfUrlStr,
>> callbackFn) {
>> if (ua.w3 && objectIdStr && swfVersionStr) {
>> var regObj = {};
>> regObj.id = objectIdStr;
>> regObj.swfVersion = swfVersionStr;
>> regObj.expressInstall = xiSwfUrlStr;
>> regObj.callbackFn = callbackFn;
>> regObjArr[regObjArr.length] = regObj;
>> setVisibility(objectIdStr, false);
>> }
>> else if (callbackFn) {
>> callbackFn({success:false, id:objectIdStr});
>> }
>> },
>>
>> getObjectById: function(objectIdStr) {
>> if (ua.w3) {
>> return getObjectById(objectIdStr);
>> }
>> },
>>
>> embedSWF: function(swfUrlStr, replaceElemIdStr, widthStr, heightStr,
>> swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj, callbackFn) {
>> var callbackObj = {success:false, id:replaceElemIdStr};
>> if (ua.w3 && !(ua.wk && ua.wk < 312) && swfUrlStr && replaceElemIdStr &&
>> widthStr && heightStr && swfVersionStr) {
>> setVisibility(replaceElemIdStr, false);
>> addDomLoadEvent(function() {
>> widthStr += ""; // auto-convert to string
>> heightStr += "";
>> var att = {};
>> if (attObj && typeof attObj === OBJECT) {
>> for (var i in attObj) { // copy object to avoid the use of references,
>> because web authors often reuse attObj for multiple SWFs
>> att[i] = attObj[i];
>> }
>> }
>> att.data = swfUrlStr;
>> att.width = widthStr;
>> att.height = heightStr;
>> var par = {};
>> if (parObj && typeof parObj === OBJECT) {
>> for (var j in parObj) { // copy object to avoid the use of references,
>> because web authors often reuse parObj for multiple SWFs
>> par[j] = parObj[j];
>> }
>> }
>> if (flashvarsObj && typeof flashvarsObj === OBJECT) {
>> for (var k in flashvarsObj) { // copy object to avoid the use of
>> references, because web authors often reuse flashvarsObj for multiple SWFs
>> if (typeof par.flashvars != UNDEF) {
>> par.flashvars += "&" + k + "=" + flashvarsObj[k];
>> }
>> else {
>> par.flashvars = k + "=" + flashvarsObj[k];
>> }
>> }
>> }
>> if (hasPlayerVersion(swfVersionStr)) { // create SWF
>> var obj = createSWF(att, par, replaceElemIdStr);
>> if (att.id == replaceElemIdStr) {
>> setVisibility(replaceElemIdStr, true);
>> }
>> callbackObj.success = true;
>> callbackObj.ref = obj;
>> }
>> else if (xiSwfUrlStr && canExpressInstall()) { // show Adobe Express
>> Install
>> att.data = xiSwfUrlStr;
>> showExpressInstall(att, par, replaceElemIdStr, callbackFn);
>> return;
>> }
>> else { // show alternative content
>> setVisibility(replaceElemIdStr, true);
>> }
>> if (callbackFn) { callbackFn(callbackObj); }
>> });
>> }
>> else if (callbackFn) { callbackFn(callbackObj); }
>> },
>>
>> switchOffAutoHideShow: function() {
>> autoHideShow = false;
>> },
>>
>> ua: ua,
>>
>> getFlashPlayerVersion: function() {
>> return { major:ua.pv[0], minor:ua.pv[1], release:ua.pv[2] };
>> },
>>
>> hasFlashPlayerVersion: hasPlayerVersion,
>>
>> createSWF: function(attObj, parObj, replaceElemIdStr) {
>> if (ua.w3) {
>> return createSWF(attObj, parObj, replaceElemIdStr);
>> }
>> else {
>> return undefined;
>> }
>> },
>>
>> showExpressInstall: function(att, par, replaceElemIdStr, callbackFn) {
>> if (ua.w3 && canExpressInstall()) {
>> showExpressInstall(att, par, replaceElemIdStr, callbackFn);
>> }
>> },
>>
>> removeSWF: function(objElemIdStr) {
>> if (ua.w3) {
>> removeSWF(objElemIdStr);
>> }
>> },
>>
>> createCSS: function(selStr, declStr, mediaStr, newStyleBoolean) {
>> if (ua.w3) {
>> createCSS(selStr, declStr, mediaStr, newStyleBoolean);
>> }
>> },
>>
>> addDomLoadEvent: addDomLoadEvent,
>>
>> addLoadEvent: addLoadEvent,
>>
>> getQueryParamValue: function(param) {
>> var q = doc.location.search || doc.location.hash;
>> if (q) {
>> if (/\?/.test(q)) { q = q.split("?")[1]; } // strip question mark
>> if (param == null) {
>> return urlEncodeIfNecessary(q);
>> }
>> var pairs = q.split("&");
>> for (var i = 0; i < pairs.length; i++) {
>> if (pairs[i].substring(0, pairs[i].indexOf("=")) == param) {
>> return urlEncodeIfNecessary(pairs[i].substring((pairs[i].indexOf("=") +
>> 1)));
>> }
>> }
>> }
>> return "";
>> },
>>
>> // For internal usage only
>> expressInstallCallback: function() {
>> if (isExpressInstallActive) {
>> var obj = getElementById(EXPRESS_INSTALL_ID);
>> if (obj && storedAltContent) {
>> obj.parentNode.replaceChild(storedAltContent, obj);
>> if (storedAltContentId) {
>> setVisibility(storedAltContentId, true);
>> if (ua.ie && ua.win) { storedAltContent.style.display = "block"; }
>> }
>> if (storedCallbackFn) { storedCallbackFn(storedCallbackObj); }
>> }
>> isExpressInstallActive = false;
>> }
>> }
>> };
>> }();
>
>
>
> *Code of guacamoleaudio.js is as follows which loads SWF :-*
>
>
>
>> function GuacamoleFlashAudio(args) {
>>         if (typeof this.init === "function") {
>>             this.init.apply(this, (args && args.callee) ? args :
>> arguments);
>>         }
>> }
>> GuacamoleFlashAudio.nextId = 1;
>> GuacamoleFlashAudio.prototype = {
>>     nextId: null,
>>     swf: 'dynamicaudio.swf',
>>
>>     audioContext: null,
>>     flashWrapper: null,
>>     flashElement: null,
>>     init: function(opts) {
>>         var self = this;
>>         self.id = GuacamoleFlashAudio.nextId++;
>>
>>         if (opts && typeof opts['swf'] !== 'undefined') {
>>             self.swf = opts['swf'];
>>         }
>>             self.flashWrapper = document.createElement('div');
>>             self.flashWrapper.id = 'guacamole-audio-flashwrapper-'+
>> self.id;
>>             var s = self.flashWrapper.style;
>>             s['position'] = 'fixed';
>>             s['width'] = s['height'] = '8px';
>>             s['bottom'] = s['left'] = '0px';
>>             s['overflow'] = 'hidden';
>>             self.flashElement = document.createElement('div');
>>             self.flashElement.id = 'guacamole-audio-flashelement-'+
>> self.id;
>>             self.flashWrapper.appendChild(self.flashElement);
>>             document.body.appendChild(self.flashWrapper);
>>             swfobject.embedSWF(
>>                 self.swf,
>>                 self.flashElement.id,
>>                 "8",
>>                 "8",
>>                 "9.0.0",
>>                 null,
>>                 null,
>>                 {'allowScriptAccess': 'always'},
>>                 null,
>>                 function(e) {
>>                     self.flashElement = e.ref;
>>                 }
>>             );
>>
>>     },
>>     write: function(samples) {
>>         if (this.flashElement !== null) {
>>             var out = new Array(samples.length);
>>             for (var i = samples.length-1; i !== 0; i--) {
>>                 out[i] = this.floatToIntSample(samples[i]);
>>             }
>>          *   this.flashElement.write(out.join(' '));    // This method
>> calls flash ( action script method of write )*
>>         }
>>     },
>>     writeInt: function(samples) {
>>         if (this.flashElement !== null) {
>>             this.flashElement.write(samples.join(' '));
>>         }
>>     },
>>     intToFloatSample: function(value) {
>>         return value / 32768;   // from -32767..32768 to -1..1 range
>>     },
>>     floatToIntSample: function(value) {
>>         return Math.floor(value * 32768);    // from -1..1 to
>> -32767..32768 range
>>     }
>> };
>
>
> *Code of demo.html is as follows : - *
>
> <!DOCTYPE html>
>> <html>
>> <head>
>>     <title>Gucamole Demo of Audio with flash</title>
>> </head>
>> <body>
>>
>>     <script type="text/javascript" src="swfobject.js"></script>
>>     <script type="text/javascript" src="guacamoleaudio.js"></script>
>>     <script type="text/javascript" charset="utf-8">
>>
>>         var audioData = [];
>>         var frequency = 440;
>>         var interval = null;
>>         var gucamoleAudio = new GuacamoleFlashAudio({'swf':
>> 'dynamicaudio.swf'});
>>
>>         function start() {
>>             interval = setInterval(function() {
>>                 var n = Math.ceil(frequency / 100) * 2;
>>                 for (var i=0; i < n; i++) {
>>                    * gucamoleAudio.write(audioData);   *
>>                 }
>>             }, 10);
>>         }
>>         function playSound() {
>>             var samples = 44100 / frequency;
>>             audioData = Array(Math.round(samples));
>>             for (var i=0; i < audioData.length; i++) {
>>                 audioData[i] = Math.sin(2*Math.PI * (i /
>> audioData.length));
>>             }
>>         }
>> playSound();
>> start();
>>     </script>
>> </body>
>
>
>
> That is how I am configuring from this demo to integrate into Gucamole.
>
>
>
>
>
> On Tue, Nov 14, 2017 at 12:01 AM, Frode Langelo <[email protected]> wrote:
>
>> Hi Amarjeet,
>>
>> Your attachment was stripped so I do not see what your added log
>> statement reads.
>>
>> At this point your main problem is still getting JavaScript to
>> communicate with your Flash object.
>>
>> I would look at this answer and add similar code and logging to ensure
>> your Flash code is working correctly:
>> https://stackoverflow.com/questions/10050562/calling-actions
>> cript-function-from-js?answertab=active#tab-top
>>
>> How you are getting the handle to the Flash object. I assume something
>> like document.getElementById('mySWF')?
>>
>> I would create a simple test HTML page to exercise only loading your
>> SWF and test JavaScript to Flash communication to make sure that part
>> works fine before integrating this into Guacamole.
>>
>> Frode
>>
>> On Mon, Nov 13, 2017 at 10:06 AM, Amarjeet Singh <[email protected]>
>> wrote:
>> > I diged into it but nothing came out so far.
>> > I tried online forums as well but they used almost same method but with
>> mp3
>> > files.. I looked into sound Manager 2 and many other fallback API's but
>> > they play sound with mp3 files. Use of IE is huge and people haven't
>> > upgraded to Windows 10. Sound is very important.
>> > If anyone have any ideas please share.
>> >
>> > Thanks and Regards,
>> > Amarjeet Singh
>> >
>> > On Nov 11, 2017 12:57, "Amarjeet Singh" <[email protected]> wrote:
>> >
>> > Hi Frode,
>> >
>> > I tried what you said in the above mail thread.
>> >
>> >
>> > console.log(this.flashElement);
>> >
>> >
>> > *T**he response I get  in the console ( Please refer the attachment ):-*
>> >
>> > Couldn't create AudioContext:ReferenceError: 'AudioContext' is
>> undefined,
>> >> falling back to flash player
>> >
>> >
>> > <object width="8" height="8" id="guacamole-flashelement-1"
>> >> data="guacamole.swf" type="application/x-shockwave-flash"
>> >> style="visibility: visible;"><param name="allowScriptAccess"
>> >> value="always"></object>
>> >
>> >
>> > Error : *SCRIPT438: Object doesn't support property or method 'write'*
>> >
>> >
>> >
>> > Regards,
>> > Amarjeet
>> >
>> >
>> > On Sat, Nov 11, 2017 at 4:30 AM, Frode Langelo <[email protected]>
>> wrote:
>> >
>> >> Hi Amarjeet,
>> >>
>> >> I am assuming the line this.flashElement.write(...) causes this:
>> >> Error : *SCRIPT438: Object doesn't support property or method 'write'*
>> >>
>> >> Unfortunately I am not a Flash expert.. I'd check some of the Flash
>> >> related forums for  JavaScript/Flash integration.
>> >> How are you loading your Flash element? I would start looking there..
>> >> the culprit appears to be JavaScript not able to access the 'write'
>> >> method exposed via ExternalInterface.addCallback in the ActionScript.
>> >> Perhaps Flash was not yet ready when you call the write method? What
>> >> does console.log(this.flashElement); say, just before calling
>> >> this.flashElement.write(...) ?
>> >>
>> >> Kind regards.
>> >> Frode
>> >>
>> >> On Fri, Nov 10, 2017 at 12:03 PM, Amarjeet Singh <[email protected]
>> >
>> >> wrote:
>> >> >>
>> >> >> varfloatBuffer = toAudioBuffer(new SampleArray(arrayBuffer));
>> >> >> sendToFlash(floatBuffer.buffer);
>> >> >
>> >> >
>> >> > It doesn't worked.  I am getting the error in the console log while
>> >> calling
>> >> > flash.write method
>> >> >
>> >> > Error : *SCRIPT438: Object doesn't support property or method
>> 'write'*
>> >> >
>> >> > While I am trying the below code it is playing the sound with no
>> errors:-
>> >> >
>> >> >   var sampledata = [];
>> >> >>         var freq = 440;
>> >> >>         var interval = null;
>> >> >>         var guacamole= new Guacamole({'swf': 'guacamole.swf'});
>> >> >>
>> >> >>         function start() {
>> >> >>             interval = setInterval(function() {
>> >> >>                 var n = Math.ceil(freq / 100) * 2;
>> >> >>                 for (var i=0; i < n; i++) {
>> >> >>                     guacamole.write(sampledata);  // calls
>> >> Guacamole.write
>> >> >>                 }
>> >> >>             }, 10);
>> >> >>         }
>> >> >
>> >> >         function createSound() {
>> >> >>             var samples = 44100 / freq;
>> >> >>             sampledata = Array(Math.round(samples));
>> >> >>             for (var i=0; i < sampledata.length; i++) {
>> >> >>                 sampledata[i] = Math.sin(2*Math.PI * (i /
>> >> >> sampledata.length));
>> >> >>             }
>> >> >>         }
>> >> >
>> >> > createSound();start();
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >> Guacamole.write: function(samples) {
>> >> >>             var out = new Array(samples.length);
>> >> >>             for (var i = 0;i < samples.length; i++) {
>> >> >>                 out[i] = this.floatToIntSample(samples[i]);
>> >> >>             }
>> >> >>           as = out.join(' ');
>> >> >>             this.flashElement.write(as); // this write calls the
>> >> >> flash.write
>> >> >>     },
>> >> >
>> >> > floatToIntSample: function(value) {
>> >> >>         return Math.floor(value * 32768); // from -1..1 to
>> -32767..32768
>> >> >> range
>> >> >>     }
>> >> >
>> >> >
>> >> > swf is embedded in HTML document ..
>> >> >
>> >> >
>> >> >
>> >> > Please give any suggestions ... What I am missing here ?
>> >> > I have data coming in audio stream and  I have swf  to play the
>> sound but
>> >> > something with the flow of PCM data to swf is missing.
>> >> >
>> >> >
>> >> > On Fri, Nov 10, 2017 at 10:50 PM, Frode Langelo <[email protected]>
>> >> wrote:
>> >> >
>> >> >> On Fri, Nov 10, 2017 at 3:12 AM, Amarjeet Singh <
>> [email protected]>
>> >> >> wrote:
>> >> >> > Hi Frode,
>> >> >> >
>> >> >> > I really appreciate the response and guidance you provided. It
>> helped
>> >> me
>> >> >> to
>> >> >> > look for more options and created lot of questions in my mind as
>> well.
>> >> >> >
>> >> >> > *1. How can I skip these  lines in toAudioBuffer ?*
>> >> >> >
>> >> >> >   var packetTime = context.currentTime;
>> >> >> >         if (nextPacketTime < packetTime)
>> >> >> >             nextPacketTime = packetTime;
>> >> >> >   var audioBuffer = context.createBuffer(format.channels,
>> samples,
>> >> >> > format.rate);
>> >> >> >
>> >> >> > It requires *context.currentTime* but in case of IE context is
>> NULL
>> >> and
>> >> >> > nothing will be returned in *packetTime*.
>> >> >>
>> >> >> For the purpose of only converting to a float array, you could try
>> >> >> something like:
>> >> >>
>> >> >> var toAudioBuffer = function toAudioBuffer(data) {
>> >> >>
>> >> >>     // Calculate total number of samples
>> >> >>     var samples = data.length / format.channels;
>> >> >>
>> >> >>     // Create the Float output audio buffer
>> >> >>     var audioBuffer = new window.Float32Array(data.length);
>> >> >>
>> >> >>     // Convert each channel
>> >> >>     for (var channel = 0; channel < format.channels; channel++) {
>> >> >>
>> >> >>         // Fill audio buffer with data for channel
>> >> >>         var offset = channel;
>> >> >>         for (var i = 0; i < samples; i++) {
>> >> >>             audioData[offset] = data[offset] / maxSampleValue;
>> >> >>             offset += format.channels;
>> >> >>         }
>> >> >>
>> >> >>     }
>> >> >>
>> >> >>     return audioBuffer;
>> >> >>
>> >> >> };
>> >> >>
>> >> >>
>> >> >> > *2. Can I skip pushAudioPacket () and shiftAudioPacket() methods
>> as
>> >> well
>> >> >> ?
>> >> >> > ( I don't know what these methods are trying to do.. )*
>> >> >>
>> >> >> These methods are used to buffer, synchronize audio packet playback,
>> >> >> and rearrange (and split) the packets so that the packets are cut
>> >> >> where the audio volume is at a low point to reduce the amount of
>> >> >> audible clipping between packets played back. Fot the purpose of
>> >> >> getting your prototype working I wouldn't worry about this for now;
>> >> >> but when you are going for a complete implementation you should look
>> >> >> at creating a new AudioPlayer implementation for your Flash audio
>> >> >> player.
>> >> >>
>> >> >> > *3. Do I need nextPacketTime as well ? *
>> >> >> >
>> >> >> >      ( source.start(nextPacketTime); )
>> >> >>
>> >> >> Not yet (see above comment)
>> >> >>
>> >> >> > *4. Can I directly call  toAudioBuffer function passing
>> ArrayBuffer of
>> >> >> 6048
>> >> >> > byte  and skip the packetTime and context.createBuffer ?*
>> >> >>
>> >> >> The toAudioBuffer function expects a SampleArray which in this case
>> is
>> >> >> an Int16Array. You could do toAudioBuffer(new
>> >> >> SampleArray(arrayBuffer));
>> >> >> If you look at the implementation of RawAudioPlayer, it receives the
>> >> >> raw audio data in playReceivedAudio from ArrayBufferReader.ondata.
>> >> >>
>> >> >> > *5. If I use Int16Array over ArrayBuffer It view the data in
>> integers
>> >> of
>> >> >> 16
>> >> >> > byte and if use the following for loop:
>> >> >> > [snip]
>> >> >> > It will push the data for left channel together and right channel
>> >> >> together
>> >> >> > into an array.
>> >> >> > Now, Can I pass this data to my Flash Action Script in a string to
>> >> play
>> >> >> at
>> >> >> > 44.1Khz with 2 channels ?
>> >> >>
>> >> >> You would need to pass the underlying ArrayBuffer to your Flash
>> >> >> script. I am not sure if it can consume it directly though.
>> >> >>
>> >> >> var floatBuffer = toAudioBuffer(new SampleArray(arrayBuffer));
>> >> >> sendToFlash(floatBuffer.buffer);
>> >> >>
>> >> >>
>> >> >> > I would be very grateful if you look into the above queries and
>> give
>> >> some
>> >> >> > guidance so that I can move forward.
>> >> >> >
>> >> >> > Thanks and Regards,
>> >> >> > Amarjeet Singh
>> >> >> >
>> >> >>
>> >>
>>
>
>

Reply via email to