Oleg Khaschansky wrote: >> Now, if only I knew how to port all this stuff over to Macosx :,-( > > Porting opengl 2d rendering shouldn't be complicated at all. Ideally, > only system-dependent part of the code (which manages opengl context) > should be re-implemented using AGL library. There's pbuffer support in > AGL, so no problems with blitters (they do use pbuffers already). > > But it is not a simple task to port the rest of awt. 2d rendering is > just a part of it.
No, I'm talking about porting the entire Harmony codebase not just this ;-) > > On 11/30/06, Stefano Mazzocchi <[EMAIL PROTECTED]> wrote: >> Oleg Khaschansky (JIRA) wrote: >> > [classlib][awt] Missing java2d code for OpenGL pipeline. >> > -------------------------------------------------------- >> > >> > Key: HARMONY-2374 >> > URL: http://issues.apache.org/jira/browse/HARMONY-2374 >> > Project: Harmony >> > Issue Type: New Feature >> > Components: Classlib >> > Reporter: Oleg Khaschansky >> > >> > >> > The suggested code enables opengl java2d pipeline on linux and >> win32. It provides the implementation of the Graphics2D based on >> OpenGL API. Font rendering is not supported yet. There's also a known >> unresolved issue on win32 (swapping color components). >> > >> > To enable opengl pipeline system property java2d.opengl should be >> set to true, i.e. -Djava2d.opengl=true >> >> Niiiiiiiiiice!!!!! >> >> Can't wait to try Agora/Welkin on it! >> >> Now, if only I knew how to port all this stuff over to Macosx :,-( >> >> -- >> Stefano. >> >> -- Stefano.
