> >>From the behavior, it appears the browser is:
> >
> > 1) willing to use nearly every millisecond of the advertised KeepAlive
> > time for reusing a connection from its pool

Just so this doesn't incept anyone with this misinfo, I recently
learned that chrome does not parse the Keep-Alive timeout= parm and
uses a fixed 5 minute TTL in its connection pool.
So these 200ms-extra games don't help for chrome.

Reply via email to