> >>From the behavior, it appears the browser is: > > > > 1) willing to use nearly every millisecond of the advertised KeepAlive > > time for reusing a connection from its pool
Just so this doesn't incept anyone with this misinfo, I recently learned that chrome does not parse the Keep-Alive timeout= parm and uses a fixed 5 minute TTL in its connection pool. So these 200ms-extra games don't help for chrome.