Hello, I found that every BinaryObject created by BinaryObjectBuilder has hashcode == 0 by default. This can cause situation that all objects created by code similar to:
*BinaryObject key = builder.setField("id", i).build();* *streamer.addData(key, key);* will be stored at one partition and this cause grid performance drop. Of course user can set hashcode: *BinaryObject key = builder.setField("id", i).hashCode(random()).build();* but there is no guarantee that he will. I propose to generate random hashcode or hashcode based on field's hashcodes in case no hashcode set or to warn user somehow that he have to specify it. Thoughts?