Hi, I'm Liz.

Two years ago, when I joined Thoughtworks, I was working on a tetris game 
called Hellbound. I imagined that it would be skinnable, and that the 
first skin would consist of medieval-style angels and demons falling into 
a flaming pit. (That's why it's called Hellbound.)

When I found out about XP, I decided to make the game my 'breakable toy', 
in which I could try out all the exciting practices and tools. A week 
later I heard about JBehave, and decided to use it in place of JUnit to 
help drive my design. Unfortunately, JBehave was broken. I sent a couple 
of patches in. Then I sent a few more. Eventually Dan got bored of me 
bugging him and made me a committer.

Two years later, we can now drop glyphs and watch them fall down the 
screen as time passes. Hurrah!

Liz.

--
Elizabeth Keogh
[EMAIL PROTECTED]
Yahoo IM: deathbypeaches
http://www.livejournal.com/users/sirenian

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