Mauro wrote on 12/07/2007 20:30:08:

> > 6) ... I would like my Givens, Events or Outcomes to take parameters 
in 
> > their constructors, so that I can maintain a useful hierarchy of 
classes.

> Story 6 requires a bit more thought - can't see it very clearly ATM. 
> Can you elaborate please?

I would like everything between eg: a Given and the next Given or event to 
be treated as a parameter which can be passed to the constructor of that 
Given.

Hellbound's got a couple of examples of this. Here's one from the Game of 
Life:

--

Story: cells with less than two neighbours die

As a game producer
I want cells with less than two neighbours to die
So that I can illustrate how the game works to people with money

Scenario: say bye bye

Given the grid looks like
........
.XX..XX.
.XX.....
........
......X.
........
When the next step occurs
Then the grid should look like
........
.XX.....
.XX.....
........
........
........

--

Those strings get passed straight to the stories.

It's number 6 in my priority list, so I'm not disappointed. Thank you very 
much! :D


Cheers,
Liz.

--
Elizabeth Keogh
[EMAIL PROTECTED]
http://sirenian.livejournal.com
http://jbehave.org

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