> @@ -67,4 +67,8 @@
>     @Override
>     void close();
>  
> +   /**
> +    * @return true if context open
> +    */
> +   boolean isOpen();

If `Context.State` is public should we not have that enum _here_ and then have 
a `State getState();` method instead? Now we can check for one of three 
possible states at the interface level, but if we cast to the implementation we 
can get all _three_ possible states.

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