MrRobot0101110 opened a new issue, #5818: URL: https://github.com/apache/jmeter/issues/5818
// Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function(){ // Create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene); // Target the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // Attach the camera to the canvas camera.attachControl(canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene); // Create a built-in "sphere" shape using the SphereBuilder var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene); // Move the sphere upward 1/2 of its height sphere.position.y = 1; // Create a built-in "ground" shape; var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene); // Return the created scene return scene; } // call the createScene function var scene = createScene(); // run the render loop engine.runRenderLoop(function(){ scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){ engine.resize(); }); -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: dev-unsubscr...@jmeter.apache.org.apache.org For queries about this service, please contact Infrastructure at: us...@infra.apache.org