Eureka! I decided to comment out *all* of the rendering code and slowly uncomment the lines, testing the plugin at each step. I quickly found out what lines were causing the problem:
glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); Apparently it seems like Compiz does not like GL_VERTEX_ARRAY being disabled after rendering. I can only assume this is a bug but I'm not sure. It's nice to finally have some sort of answer to this problem even if it is not a solution. - Nathan On Fri, Jul 29, 2011 at 4:45 PM, Scott Moreau <[email protected]> wrote: > Can you provide a working sample program that uses this function by chance? > > _______________________________________________ > dev mailing list > [email protected] > http://lists.compiz.org/mailman/listinfo/dev > >
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