On Fri, Nov 7, 2008 at 3:42 PM, Matthew Allum <[EMAIL PROTECTED]> wrote:
> Hi;
>
> On Fri, 2008-11-07 at 09:19 -0800, Ian Lawrence wrote:
>> It is probably worth mentioning that clutter needs a lot more in terms
>> of resources than Hildon does (this is not a criticism just an
>> observation).
>
> What sort of specific resources are we talking here ? Do you have any
> data to back this observation up ?

usually general memory consumption. I can't say for this new GUI, but
last time I tried matchbox was consuming much more memory than e17,
even the last having animations and bling bling (more pixmaps to
load). Again, I can't say anything about new gui, clutter is not
memory heavy per se. So I agree with you, we need some data to backup
those claims.


>> With the increase in hardware capabilities in current
>> devices this can probably be accommodated but I personally would have
>> liked to have seen some Moblin-2-lite (perhaps based on EFL) which
>> runs on very low memory/processor systems
>
> Something like EFL will generally starve your CPU much more than the
> likes of Clutter or anything else using the GPU (over the CPU) for heavy
> graphics operations. For example consider why EFL has limited graphics
> operations - no 3D, not even any rotation (afaik).

That's not accurate for real use cases.

You really don't want your window manager/system to be the most
brilliant  start in your device, but rather the application that do
something useful. Of course your wm should comply with the rest of the
system and provide something on par, but it's not the main component
there, it should be perceived as invisible, did anyone say "oh, how
good is iPhone's window manager"? No, it's invisible, people say "Oh,
that note taking application does zoom when you select the cursor!".

As for rotations, yes, they're not in EFL, but Canola managed to be
the most eyecatching application for Linux ever and does not require
it.   IOW, it's not all about pure technology, it's about getting
excellent designers to work together and come with good solution to
user needs, not about doing crazy window effects every time user moves
an window. And WRT that Edje plays a big role in enabling designers
and developers to interact, see INdT porting Edje to QT (QEdje) in
order to deliver the same high quality products on top of Qt (an
excellent, featureful and very optimized platform btw).

Last but not least, Evas does have GPU acceleration, just use either
XRender, OpenGL, Quartz, ... we just don't have OpenGL-ES for lack of
demand AFAIC (if you have demand, just pay us and we'll proudly do it
for you ;-)).

Regards,

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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