As per a discussion with wolftune.
---
 community/team-engagement.page | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/community/team-engagement.page b/community/team-engagement.page
index 804fac9..890d1a6 100644
--- a/community/team-engagement.page
+++ b/community/team-engagement.page
@@ -56,6 +56,16 @@ Organizations need some meetings, and when run well, they 
can produce powerful r
 * To set major priorities, especially for the long term
 * To conduct project post-mortems in order to reflect on what succeeded and 
what needs improvement
 
+## Starting a project
+
+* Be social. Talk to your friends about your project. Talk to their friends 
about it. Talk about it in public IRC channels. Post about it on Reddit. It's 
okay if it's not "ready" yet -- just get the word out and find people 
interested.
+* Get people involved. See the rest of this document for help here.
+* Make it a community effort. It isn't *your* project; it's *our* project. Let 
your new contributors have a say in the direction.
+* If they've earned it, give people titles. Titles are fun and motivating, and 
they don't cost you anything. Don't give them out recklessly, but if people 
start accumulating real responsibilities, let them now! Titles are an honour in 
FLO projects.
+* Ask for help. Even if you do all the work for the project itself, reaching 
out to advisors can be helpful in finding direction. Maybe someone in 
`#snowdrift` can help bounce ideas off.
+* If you can, a co-founder is even better.
+* Open it out of your circle. It's one thing to build a project that appeals 
to enthusiasts. It's another to make it appeal to non-enthusiasts. You'll never 
please everybody, but you can always broaden your project's domain.
+
 ## Resources
 
 * [OpenHatch](http://openhatch.org) helps new volunteers get involved in FLO 
software development
-- 
2.11.0

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