On 09/11/2017 05:56 PM, Stephen Michel wrote: > On Mon, Sep 11, 2017 at 10:50 AM, Bryan Richter wrote: >> On 09/11/2017 03:16 PM, Stephen Michel wrote: >>> >>> >>> When we reach alpha, maybe it's time to run our first crowdmatch? >>> It'll be below our normal minimum, thus we'll be paying much more in >>> stripe fees than we'd like, but the point would be to find pain >>> points in the process, not recieve significant sums of money. >> >> My answer to your question is both "yes" and "no". Yes we should do >> the first crowdmatch before October 1. But we won't charge any fees. >> >> Recall that there are two processes: crowdmatching and payment >> processing. A crowdmatch transaction updates the amount that a >> patron "owes" to a project. Separately, we use Stripe to settle up >> between patrons and projects. This is just another way of saying that >> donations roll over to the next month if the amount owed isn't enough >> to minimize fees. >> >> This raises an important point: the significance of these numbers needs >> to be made clear on the website: current pledge value, current amount >> "owed", and total amount paid to the project to date. >> >> Now, should we do special-case payment processing that ignores our >> promise about maximum fees? I definitely think not. :) Right now we'd >> be talking about a 30 cent charge on a 6 cent donation. Bleh > > Ah, let me update my verbiage: I meant to propose that we run a crowdmatch for > all months that people have been pledging with real credit card numbers, then > run a payout on that total. So it'd be more like a 35 cent charge on a 45 cent > donation (for me anyway, newly pledged patrons will be closer to what you > said).
Well, I don't have the machinery to create retroactive crowdmatch transactions. We have all the data (pledge histories) to do such a thing, but I don't know it's worth it. Better to move forward. > With 67 patrons that's just under $25 in fees. So, let's not do that, but > maybe let's trigger a payout for just a handful of accounts (those of team > members), to verify that it will work in The Real World (tm), rather than > running into issues later that might affect people with less stake in the > project. :) I don't have the machinery for doing that, either. :) Not a bad idea, though.
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