Hi Martin,

On 05/22/2014 12:25 PM, Martin Willi wrote:
Christophe,

Make replay window configurable per connection.

Thanks for your patch, I finally could take a look at it. Some notes:

+++ b/src/libcharon/config/child_cfg.c
+               .replay_window = -1,

I think it would make sense to initialize the default value directly to
->get_int("charon.replay_window"), and remove that get_int() from the
kernel interface. Any kernel backend could make use of it, and...

+++ b/src/libcharon/plugins/stroke/stroke_config.c
+       child_cfg->set_replay_window(child_cfg, msg->add_conn.replay_window);

... you could have that -1 magic value check just specific to stroke,
and not across the whole code base. Just omit set_replay_window() in
that case to use the default.

I agree this makes sense and sounds better.

+++ b/src/libhydra/kernel/kernel_ipsec.h
@@ -115,7 +116,8 @@ struct kernel_ipsec_t {
-                                               ipsec_mode_t mode, u_int16_t 
ipcomp, u_int16_t cpi,
+                                               ipsec_mode_t mode, u_int16_t 
ipcomp,
+                                               u_int32_t replay_window, 
u_int16_t cpi,

There are some additional implementations of kernel_ipsec_t that need to
get updated to the new method signature, namely:

$ git grep -l "^[[:space:]]*kernel_ipsec_t \w*;" -- '*.h'
src/charon-tkm/src/tkm/tkm_kernel_ipsec.h
src/frontends/android/jni/libandroidbridge/kernel/android_ipsec.h
src/libcharon/plugins/kernel_libipsec/kernel_libipsec_ipsec.h
src/libcharon/plugins/load_tester/load_tester_ipsec.h
src/libhydra/plugins/kernel_klips/kernel_klips_ipsec.h
src/libhydra/plugins/kernel_netlink/kernel_netlink_ipsec.h
src/libhydra/plugins/kernel_pfkey/kernel_pfkey_ipsec.h

Right! Sorry, we missed these ones.

+++ b/src/libhydra/plugins/kernel_netlink/kernel_netlink_ipsec.c
+       if (replay_window == UINT32_C(-1) ||
+               replay_window == this->replay_window)
+       {
+               /* default replay_window parameters */
+               replay_window = this->replay_window;
+               replay_bmp = this->replay_bmp;
+       }
+       else
+       {
+               /* sa-specific replay_window parameters */
+               replay_bmp = replay_bmp_len(replay_window);
+       }

this->replay_* gets obsolete, and we'd just need a single code path
here.

Agreed.

All other changes look fine.

Great :) We'll provide a v2 including your remarks.

Best regards,
Christophe

Best regards
Martin

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