Hi, GiWoong You're right, changing theme helped, so I guess it only happens on "basic" theme. Now I wonder what's the situation with other themes :)
On 04/18/2014 10:32 AM, 김기웅 wrote: > Hi, Stanislav > > Your captured image is important clue. > > I can reproduce it now! It depends on window 7 theme. > > Try to "Windows 7 Basic K" -> "Windows 7" > > I don't know why but this problem is occured on "Windows 7 Basic K" theme. > > > > ------- *Original Message* ------- > > *Sender* : Stanislav Vorobiov<[email protected]> Expert > Engineer/SRR-Tizen S/W Group/삼성전자 > > *Date* : 2014-04-18 15:09 (GMT+09:00) > > *Title* : Re: [Dev] [SDK/Emulator] display invalidating improvement > > > > Hi, GiWoong > >> Please, tell me. What does "doesn't automatically get redrawn, only on >> actual content update" mean in a detail?? > I've attached 2 images, obscure1.png - this is the case when content inside > emulator doesn't get updated and we hover some other window over it > and see the black trail, the black trail remains until emulator display > contents update, i.e. if we click an icon, drag the notification bar down or > scroll to another desktop. > obscure2.png - this is OpenGL app running updating emulator display at every > frame, hovering another window over emulator doesn't produce > black trail in this case. > > Hope that helps > > On 04/18/2014 09:35 AM, 김기웅 wrote: >> Hi, Stanislav >> >> >> >> I appreciate you giving me that information. >> >> Now, I cannot found a exactly same graphic card from around me. But, >> >> I have tested on mobile VIGS emulator in a very similar machine to >> environment of yours. >> >> : Windows 7 64-bit & nVidia GeForce GT "220", driver 12.19.2013, 9.18.13.3221 >> >> And I also did more testing on other nVidia GPUs. >> >> Well, unfortunately, I still cannot reproduce it. >> >> Do you have another GT 240 & Windows machine? >> >> I am not sure that this issue depends on nVidia GPUs yet. >> >> >> >> And I have a one question. >> >> Please, tell me. What does "doesn't automatically get redrawn, only on >> actual content update" mean in a detail?? >> >> Is it means white screen problem at only display surface region? >> >> i.e. Meaning that the skin region is not included, am I right? >> >> I'd like to see that problem through recorded video file or something if you >> don't mind ;). >> >> Thank you. >> >> >> >> ------- *Original Message* ------- >> >> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >> >> *Date* : 2014-04-16 15:17 (GMT+09:00) >> >> *Title* : Re: [Dev] [SDK/Emulator] display invalidating improvement >> >> >> >> Hi, GiWoong >> >> It's: >> >> 1. Windows 7 64-bit >> 2. nVidia GeForce GT 240, driver 12.05.2013, 9.18.13.2018 >> >> Also, when you check this be sure that there's static content on emulator >> screen, i.e. nothing is changing, >> scrolling or animating, one good example is mobile home screen. >> >> Thanks >> >> On 04/16/2014 05:24 AM, 김기웅 wrote: >>> Hi, Stanislav >>> >>> I cannot reproduce it on Windows 7 & Nvidia GeForce GT 530. >>> >>> Would you tell me your host machine spec in detail? >>> >>> Thank you. >>> >>> >>> >>> ------- *Original Message* ------- >>> >>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>> >>> *Date* : 2014-04-15 21:53 (GMT+09:00) >>> >>> *Title* : Re: [Dev] [SDK/Emulator] display invalidating improvement >>> >>> >>> >>> Hi, GiWoong >>> >>> I've notice one small problem with new display invalidate logic. It happens >>> only on windows with >>> nVidia GPUs. When I drag some other window over emulator (i.e. obscure >>> emulator) the emulator >>> doesn't automatically get redrawn, only on actual content update. >>> >>> Can you check this please, thanks! >>> >>> On 04/14/2014 02:59 PM, 김기웅 wrote: >>>> Dear all, >>>> >>>> I've submitted a patch to improve Tizen emulator performance. >>>> >>>> Check this out. >>>> >>>> https://review.tizen.org/gerrit/#/c/19484/ >>>> >>>> >>>> >>>> It is a dirty checking for emulator display base on VIGS. >>>> >>>> This Qemu patch brings more efficiency at just idle screen moment. >>>> >>>> Now, Emulator does not need to high cost for framebuffer drawing any more >>>> at that time. >>>> >>>> Display will be stopped updating when it has not any changes. >>>> >>>> I am attaching the simple performance testing result(host %cpu, coremark). >>>> >>>> >>>> >>>> Stanislav Vorobiov([email protected] ) much helped out this work. >>>> >>>> And we tested emulator many times on all supported host platforms. >>>> >>>> It works fine. >>>> >>>> So, I am going to merge this commit to public Qemu git repository. >>>> >>>> >>>> >>>> Please contact me if you have any problems or questions. >>>> >>>> Thank you. >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> > > > > > > > _______________________________________________ Dev mailing list [email protected] https://lists.tizen.org/listinfo/dev
