Hi,
Out of curiosity I searched the web for similar projects and found something 
called Virgil 3D (http://virgil3d.github.io). Do you think that it would be 
possible and desirable to merge YaGL with it?

On 2014-05-26 08:37, Stanislav Vorobiov wrote:
> Hi,
>
> What kind of upstream are we talking about exactly ? emulator-yagl is a 
> user-mode OpenGL implementation which we use in qemu, it has no upstream,
> it's a project of it's own. There're upstreams for qemu and kernel however 
> and we haven't tried to push anything there, but what difference does it make 
> ?
> Even if qemu and kernel parts of YaGL/VIGS were in upstream, you would still 
> had to manage emulator-yagl package as you do now.
>
>> it seems to me that patching the various components is creating a number of 
>> issues that could be avoided.
> IMHO for emulator user-space we only need to install emulator-yagl instead of 
> mesa, what else do we need to patch ?
>
> On 05/23/2014 10:05 PM, Yu, Max A wrote:
>> My current understanding is that, we use YaGL/VIGS solution to support 
>> wayland in qemu, and that solution requires to have emulator-yagl. Perhaps 
>> this is due to that YaGL features have not been accepted by upstream 
>> currently? 
>>
>> -----Original Message-----
>> From: VanCutsem, Geoffroy 
>> Sent: Friday, May 23, 2014 6:53 PM
>> To: Yu, Max A; [email protected]
>> Cc: [email protected]; Bartosh, Eduard
>> Subject: RE: [Dev] Common/Generic profile images usability
>>
>> Excuse my ignorance on the topic, but why do we *have to* have emulator-yagl 
>> that provides something similar than MESA?
>>
>> I think we should really work a plan to get all the YaGL/VIGS bits and 
>> pieces upstream, it seems to me that patching the various components is 
>> creating a number of issues that could be avoided.
>>
>> My 2, uneducated, cents,
>> Geoffroy
_______________________________________________
Dev mailing list
[email protected]
https://lists.tizen.org/listinfo/dev

Reply via email to