Hi, Out of curiosity I searched the web for similar projects and found something called Virgil 3D (http://virgil3d.github.io). Do you think that it would be possible and desirable to merge YaGL with it?
On 2014-05-26 08:37, Stanislav Vorobiov wrote: > Hi, > > What kind of upstream are we talking about exactly ? emulator-yagl is a > user-mode OpenGL implementation which we use in qemu, it has no upstream, > it's a project of it's own. There're upstreams for qemu and kernel however > and we haven't tried to push anything there, but what difference does it make > ? > Even if qemu and kernel parts of YaGL/VIGS were in upstream, you would still > had to manage emulator-yagl package as you do now. > >> it seems to me that patching the various components is creating a number of >> issues that could be avoided. > IMHO for emulator user-space we only need to install emulator-yagl instead of > mesa, what else do we need to patch ? > > On 05/23/2014 10:05 PM, Yu, Max A wrote: >> My current understanding is that, we use YaGL/VIGS solution to support >> wayland in qemu, and that solution requires to have emulator-yagl. Perhaps >> this is due to that YaGL features have not been accepted by upstream >> currently? >> >> -----Original Message----- >> From: VanCutsem, Geoffroy >> Sent: Friday, May 23, 2014 6:53 PM >> To: Yu, Max A; [email protected] >> Cc: [email protected]; Bartosh, Eduard >> Subject: RE: [Dev] Common/Generic profile images usability >> >> Excuse my ignorance on the topic, but why do we *have to* have emulator-yagl >> that provides something similar than MESA? >> >> I think we should really work a plan to get all the YaGL/VIGS bits and >> pieces upstream, it seems to me that patching the various components is >> creating a number of issues that could be avoided. >> >> My 2, uneducated, cents, >> Geoffroy _______________________________________________ Dev mailing list [email protected] https://lists.tizen.org/listinfo/dev
