Hi,

Does anybody know how to utilize GL backend in watch face EFL application?



In detail,
I tried to move clock hands with 3D rotation using evas map in watch face.
Eventually, I saw jagging around the hands in emulator and gear s2 device
both.

I dug it more, and I found that the watch face was not using GL backend (I
checked /proc/[pid]/maps)
I tried to figure it out more as below, but these didn't work.

      1) setenv "ELM_ENGINE" as "gl"
      2) enable hw-acceleration in manifest in IDE
      3) invoke elm_config_xxx API to set "gl" engine

In particular,
I could not create GL window by myself since the window is likely to be
provided by "watch application framework".
(I think the watch face application is rendered in some buffer, and
watch-home might composite it)

In short, I would like to turn on GL backend for watch face app.
Can anybody please shed light on this?

Best regards,
Jeff
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