+1 Peter

It's a more widely supported way of abstracting underlying windowing systems 
and hardware.  Enlightenment is nice, but will be detrimental to adoption if 
its the only way of using opengles (or vulcan when it's supported).

Especially since we're not allowed to use the window manager directly.

Sent from my Samsung device.
 
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From: dev-requ...@lists.tizen.org
Sent: 25/05/2016 10:00:01 pm
To: dev@lists.tizen.org
Subject: Dev Digest, Vol 33, Issue 13

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Today's Topics: 

   1.  SDL support on Tizen (???) 


---------------------------------------------------------------------- 

Message: 1 
Date: Wed, 25 May 2016 10:49:18 +0000 
From: ??? <hyunjus...@samsung.com> 
To: dev@lists.tizenorg 
Subject: [Dev] SDL support on Tizen 
Message-ID: 
    <2092529915.64849.1464173358463.JavaMail.weblogic@ep1ml101a> 
Content-Type: text/plain; charset="utf-8" 

Hi All,? 


I would like to propose using SDL 2.0 (Simple DirectMedia Layer) as Tizen 
porting layer for game/game engines. 

Currently, Evas_GL is the only available interface to use OpenGL ES on Tizen. 

Though Evas_GL is simple and efficient interface for EFL widget based 
applications to access openGL ES, 
  
to attract more game/engine developer community towards Tizen, it should 
support even more widely adopted cross-platform interface. 


I think SDL 2.0 is definitely a good candidate in this respect. 


* Major Benefits include 

-  Provides direct access to OpenGL ES API without any wrapper (fast) 

-  Uses platform independent Window & Event handling API (portability) 

-  Vulkan interface can be provided easily compare to Evas_Vulkan. (Evas vulkan 
backend is not yet ready) 


* Possible Constraint is 

-  Increases verification scope for tizen release 


Do you see any other benefit or Constraint?  


Please share your opinions about this.  


Best Regards, 
HyunJu 

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