[ 
https://issues.apache.org/jira/browse/LUCENE-7199?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Karl Wright resolved LUCENE-7199.
---------------------------------
       Resolution: Fixed
    Fix Version/s: 6.x
                   master

Committed a change to address this.  For most polygons, a correct pole is now 
chosen in between 1 and 5 iterations.  Some rare ones need up to 23 iterations. 
 Still, far better than before, which sometimes went through 500 iterations to 
find the pole.

[~mikemccand], if you are so inclined, it would be great to perf test the 
polygon non-pre-built query case again to see if this made a substantial 
difference.


> Improve algorithm for randomly finding an interior point for Geo3D polygons
> ---------------------------------------------------------------------------
>
>                 Key: LUCENE-7199
>                 URL: https://issues.apache.org/jira/browse/LUCENE-7199
>             Project: Lucene - Core
>          Issue Type: Improvement
>          Components: modules/spatial3d
>    Affects Versions: master
>            Reporter: Karl Wright
>            Assignee: Karl Wright
>             Fix For: master, 6.x
>
>
> [~mikemccand]'s benchmark for polygon search shows that constructing Geo3D 
> polygon queries is quite expensive compared to other technologies.  My belief 
> is that this is due largely to how an interior point for determination of 
> clockwise/counterclockwise are found: this is currently searched for randomly 
> across the entire globe.
> I suspect that we could replace this algorithm with a random algorithm that 
> uses one of the polygon's edge points and looks randomly within a small 
> distance of that point.  This would greatly reduce the number of failed 
> attempts to find a "pole" (as I call it).



--
This message was sent by Atlassian JIRA
(v6.3.4#6332)

---------------------------------------------------------------------
To unsubscribe, e-mail: [email protected]
For additional commands, e-mail: [email protected]

Reply via email to