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https://issues.apache.org/jira/browse/LUCENE-8126?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16319669#comment-16319669
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David Smiley commented on LUCENE-8126:
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This sounds very interesting Ignacio! In spatial-extras, you can add a
dependency on s2. Start that way and we can change our minds if it seems we're
using a super small piece of s2.
I don't completely understand what you are proposing though. My understanding
of s2 is that it's sort of a competitor/alternative to Lucene Geo3d. But come
to think of it, I do recall there was some indexing primitives in there that
was apart from the surface-of-sphere shape implementations. Ultimately, I
assume we're talking about indexing interesting shapes such as polygons (and
surface-of-sphere ones at that); right? And I figure that this index technique
you have in mind wouldn't replace the need to store the vector/raw
implementation to check for a precise match as we're doing now with Geo3d +
RPT, right? So we're talking about a faster RPT of sorts using some techniques
in s2, using it's code in fact, and of course using Lucene's terms dictionary
(or do you have in mind the Points API) ?
BTW have you seen this benchmark?:
http://home.apache.org/~mikemccand/geobench.html It's just point data so it's
not completely apt here but thought I'd share anyway.
> Spatial prefix tree based on S2 geometry
> ----------------------------------------
>
> Key: LUCENE-8126
> URL: https://issues.apache.org/jira/browse/LUCENE-8126
> Project: Lucene - Core
> Issue Type: New Feature
> Components: modules/spatial-extras
> Reporter: Ignacio Vera
>
> Hi [~dsmiley],
> I have been working on a prefix tree based on goggle S2 geometry
> (https://s2geometry.io/) to be used mainly with Geo3d shapes with very
> promising results, in particular for complex shapes (e.g polygons). Using
> this pixelization scheme reduces the size of the index, improves the
> performance of the queries and reduces the loading time for non-point shapes.
> If you are ok with this contribution and before providing any code I would
> like to understand what is the correct/prefered approach:
> 1) Add new depency to the S2 library
> (https://mvnrepository.com/artifact/io.sgr/s2-geometry-library-java). It has
> Apache 2.0 license so it should be ok.
> 2) Create a utility class with all methods necessary to navigate the S2 tree
> and create shapes from S2 cells (basically port what we need from the library
> into Lucene).
> What do you think?
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