Ignacio Vera created LUCENE-8276:
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Summary: GeoComplexPolygon failures
Key: LUCENE-8276
URL: https://issues.apache.org/jira/browse/LUCENE-8276
Project: Lucene - Core
Issue Type: Bug
Components: modules/spatial3d
Reporter: Ignacio Vera
Attachments: LUCENE-XXXX-test.patch, LUCENE-XXXX.patch,
LUCENE_XXXX_random.patch
I have tightened a bit more the random test for polygons and GeoComplexPolygons
still shows issues when traveling planes that are cutting the world near the
pole. I could identify three cases:
case 1) It happens when the check point is on aone of the test point planes but
the planes is close to the pole and cannot be traversed. In that case we hit
the following part of the code:
{code:java}
} else if (testPointFixedYPlane.evaluateIsZero(x, y, z) ||
testPointFixedXPlane.evaluateIsZero(x, y, z) ||
testPointFixedZPlane.evaluateIsZero(x, y, z)) {
throw new IllegalArgumentException("Can't compute isWithin for specified
point");
} else {{code}
It seems this check is unnecesary. If removed then a traversal is choosen and
evrything works as expected.
case 2) In this case a {{DualCrossingEdgeIterator}} is used with one of the
planes being close to the pole but inside current restricutions (is a valid
traversal). I think the problem happens when computing the intersection points
for above and below plane in {{computeInsideOutside}}:
{code:java}
final GeoPoint[] outsideOutsidePoints =
testPointOutsidePlane.findIntersections(planetModel, travelOutsidePlane);
//these don't add anything: , checkPointCutoffPlane, testPointCutoffPlane);
final GeoPoint outsideOutsidePoint = pickProximate(outsideOutsidePoints);{code}
The intersection above results in two points close to each other and close to
the intersection point, and therefore {{pickProximate}} fails in choosing the
right one.
case 3) In this case a {{LinearCrossingEdgeIterator}} is used with the plane
being close to the pole. In this case when evaluating the intersection between
an edge and the plane, we get two intersections (because are very close
together) inside the bounds instead of one. The result is too many crossings.
After evaluating this errors I think we should really prevent using planes that
are near a pole. I attached a new version of {{GeoComplexPolygon}} that seems
to solve this issues. The approach is the following:
{{NEAR_EDGE_CUTOFF}} is not expressed as a linear distance but as a
percentage, curerntly 0.75 . If ab is the value of a semiaxis, the logic
disallows to travel a plane if the distance between the plane and the center of
the world is bigger that {{NEAR_EDGE_CUTOFF}} * pole.
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