[ 
https://issues.apache.org/jira/browse/LUCENE-8396?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16542845#comment-16542845
 ] 

Michael McCandless commented on LUCENE-8396:
--------------------------------------------

This looks really cool!  It is great to see many dimensions being used with 
points.  +1 to push to sandbox and iterate there.

> Add Points Based Shape Indexing
> -------------------------------
>
>                 Key: LUCENE-8396
>                 URL: https://issues.apache.org/jira/browse/LUCENE-8396
>             Project: Lucene - Core
>          Issue Type: New Feature
>            Reporter: Nicholas Knize
>            Priority: Major
>         Attachments: LUCENE-8396.patch, polyWHole.png, tessellatedPoly.png
>
>
> I've been tinkering with this for a while and would like to solicit some 
> feedback. I'd like to introduce a new shape field based on the BKD/Points 
> codec to bring much of the Points based performance improvements to the shape 
> indexing and search usecase. Much like the existing shape indexing in 
> {{spatial-extras}} the shape will be decomposed into smaller parts, but 
> instead of decomposing into quad cells (which have the drawback of precision 
> accuracy and sheer volume of terms) I'd like to explore decomposing the 
> shapes into a triangular mesh; similar to gaming and computer graphics. Not 
> only does this approach reduce the number of terms, but it has the added 
> benefit of better accuracy (precision is based on the index encoding 
> technique instead of the spatial resolution of the quad cell). 
> For better clarity, consider the following illustrations (of a polygon in a 1 
> degree x 1 degree spatial area).  The first is using the quad tree technique 
> applied in the existing inverted index. The second is using a triangular mesh 
> decomposition as used by popular OpenGL and javascript rendering systems 
> (such as those used by mapbox).
> !polyWHole.png!
> Decomposing this shape using a quad tree results in 1,105,889 quad terms at 3 
> meter spatial resolution.
> !tessellatedPoly.png!
>  
> Decomposing using a triangular mesh results in 8 triangles at the same 
> resolution as {{encodeLat/Lon}}.
> The decomposed triangles can then be encoded as a 6 dimensional POINT and 
> queries are implemented using the computed relations against these triangles 
> (similar to how its done with the inverted index today).



--
This message was sent by Atlassian JIRA
(v7.6.3#76005)

---------------------------------------------------------------------
To unsubscribe, e-mail: dev-unsubscr...@lucene.apache.org
For additional commands, e-mail: dev-h...@lucene.apache.org

Reply via email to