atris commented on a change in pull request #803: LUCENE-8929: Early 
Terminating CollectorManager with Global Hitcount
URL: https://github.com/apache/lucene-solr/pull/803#discussion_r308044221
 
 

 ##########
 File path: lucene/core/src/java/org/apache/lucene/search/TopFieldCollector.java
 ##########
 @@ -279,6 +280,125 @@ public void collect(int doc) throws IOException {
 
   }
 
+  /*
+   * Implements a TopFieldCollector that terminates early based on a global
+   * scoreboard which is shared amongst multiple collectors.
+   * NOTE: This should ideally be outside of TopFieldCollector since it does
+   * not have private access, but we keep it here to limit the visibility
+   * of dependent classes
+   */
+  public static class GlobalStateFieldCollector extends TopFieldCollector {
+
+    final Sort sort;
+    final FieldValueHitQueue<Entry> queue;
+    final AtomicInteger globalTotalHits;
+
+    final GlobalStateCollectorManager.GlobalStateCallback callback;
+
+    public GlobalStateFieldCollector(Sort sort, FieldValueHitQueue<Entry> 
queue, int numHits, int totalHitsThreshold,
+                                     AtomicInteger globalTotalHits, 
GlobalStateCollectorManager.GlobalStateCallback callback) {
+      super(queue, numHits, totalHitsThreshold, sort.needsScores());
+      this.sort = sort;
+      this.queue = queue;
+      this.globalTotalHits = globalTotalHits;
+      this.callback = callback;
+    }
+
+    @Override
+    public LeafCollector getLeafCollector(LeafReaderContext context) throws 
IOException {
+      docBase = context.docBase;
+
+      final LeafFieldComparator[] comparators = queue.getComparators(context);
+      final int[] reverseMul = queue.getReverseMul();
+      final Sort indexSort = context.reader().getMetaData().getSort();
+      final boolean canEarlyTerminate = canEarlyTerminate(sort, indexSort);
+
+      return new MultiComparatorLeafCollector(comparators, reverseMul) {
+
+        boolean collectedAllCompetitiveHits = false;
+
+        @Override
+        public void setScorer(Scorable scorer) throws IOException {
+          super.setScorer(scorer);
+          updateMinCompetitiveScore(scorer);
+        }
+
+        @Override
+        public void collect(int doc) throws IOException {
+          // Increment local hit counter
+          totalHits++;
+
+          if (queueFull) {
+            if (collectedAllCompetitiveHits || !isHitCompetitive(doc, scorer)) 
{
+              // since docs are visited in doc Id order, if compare is 0, it 
means
+              // this document is largest than anything else in the queue, and
+              // therefore not competitive.
+              if (canEarlyTerminate) {
+                // Check the global scoreboard to see total hits accumulated 
yet
+                if (globalTotalHits.incrementAndGet() > totalHitsThreshold) {
+                  totalHitsRelation = Relation.GREATER_THAN_OR_EQUAL_TO;
+                  throw new CollectionTerminatedException();
+                } else {
+                  collectedAllCompetitiveHits = true;
+                }
+              } else if (totalHitsRelation == Relation.EQUAL_TO) {
+                // we just reached totalHitsThreshold, we can start setting 
the min
+                // competitive score now
+                //TODO: Should we also update competitive score globally?
+                updateMinCompetitiveScore(scorer);
+              }
+              return;
+            }
+
+            // This hit is competitive - replace bottom element in queue & 
adjustTop
+            comparator.copy(bottom.slot, doc);
+            updateBottom(doc);
+            comparator.setBottom(bottom.slot);
+            updateMinCompetitiveScore(scorer);
+            //Increment global hit counter
+            globalTotalHits.incrementAndGet();
+          } else {
+            // Startup transient: queue hasn't gathered numHits yet
+
+            //Increment global hit counter
+            globalTotalHits.incrementAndGet();
+
+            final int slot = totalHits - 1;
+
+            // Copy hit into queue
+            comparator.copy(slot, doc);
+            add(slot, doc);
+            if (queueFull) {
+              comparator.setBottom(bottom.slot);
+              updateMinCompetitiveScore(scorer);
+            }
+          }
+        }
+
+        // Check if hit is competitive and set the global value accordingly
+        private boolean isHitCompetitive(int doc, Scorable scorer) throws 
IOException {
+          // Check if hit is locally competitive
+          if (reverseMul * comparator.compareBottom(doc) > 0) {
+            // Hit was competitive locally, but was it globally competitive?
+            if (callback.getGlobalMinCompetitiveScore() > scorer.score()) {
+              return false;
+            } else {
+              // Hit was locally and globally competitive, set the right
+              // global minimum competitive score
+              callback.checkAndUpdateMinCompetitiveScore(scorer.score());
+              return true;
+            }
+          }
+
+          // Hit was not locally competitive hence it cannot
+          // be globally competitive
+          return false;
+        }
 
 Review comment:
   
   > I wonder if you could combine this idea with pro-rating to avoid some 
contention by collecting into per-segment queues until the pro-rated size is 
reached, then posting the results collected so far to a shared queue, and 
finally collecting into the global queue? Then in the best (most common, when 
docs are random) case, you do all the collection with no coordination and 
merge-sort as we do today, and afterwards, check one hit in each segment, find 
it's not (globally) competitive, and exit.
   
   That is pretty much what I suggested above, except that I was thinking of 
collecting numHits per collector. I agree that this can work well for cases 
when the number of slices is quite large. However, given a low number of 
"heavy" slices, I would still be inclined towards a shared PQ approach.
   
   I think there are three distinct use cases here, and each of them would 
require a slightly different approach. I will start with a patch for the shared 
counter approach, and then follow up with the shared PQ + prorated number of 
hits per local queue,  and min competitive hit score propagation.
   
   WDYT?

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