Thanks for getting back to me while on vacation. Looks like I've got permissions setup -- thanks for getting that hooked up. Thanks for the build setup as well, that is very impressive support.
Totally understood on the long-running tests issue. We will certainly get the tests running as efficently as possible before putting the build over on your setup. After working with things a bit it is looking like much of the long-running issue is bugs in ported code rather than tests that take hours to run. Conveniently I've got a teamcity server to get those kinks worked out upon before loosing things on the world. I'll holler if I run into trouble but I think we are close to cooking with gas. On Wed, Nov 19, 2014 at 5:11 PM, Maarten Balliauw < [email protected]> wrote: > On vacation right now so sorry for the slower reply. > > > > · Wyatt, granted you administrator privileges. > > · Build agents are shared with some 400 projects. A 3 hour unit > test is probably not preferred although feel free to try so we can see if > we need additional agents to cover that period or not. > > > > List of installed software on the agents: > > > > * [NuGet](http://www.nuget.org) command line tools > > * Web Platform Installer command line > > * wget > > * 7zip > > * Sysinternals > > * .NET framework 2.0, 3.0, 3.5, 3.5 SP1, 4.0, 4.0.1, 4.0.2, 4.0.3, 4.5, > 4.5.1 > > * .NET framework 4.0.1, 4.0.2, 4.0.3, 4.5.2 multi-targeting > > * .NET Core 4.5.1 reference assemblies > > * Mono 2 (latest) > > * Mono 3 (latest) > > * Web Application Targets (v11 and v12, v10 as a copy of v11) for building > ASP.NET > > * MSBuild Community Tasks > > * Windows Installer 3.5, 4.0 > > * IIS > > * Visual Studio 2012 Ultimate - update 4 > > * Visual Studio 2012 SDK > > * Visual Studio 2013 Ultimate - update 4 > > * Visual Studio 2013 SDK > > * Windows Phone 8, Windows Phone 8.1 tools > > * Windows Azure Libraries 2.0, 2.1, 2.4, 2.5 > > * Windows Identity Foundation > > * Microsoft Visual Studio 2012 Visualization & Modeling SDK > > * TypeScript SDK > > * NUnit > > * NAnt 0.92.1 > > * CMake > > * Ruby 1.8.7, 1.9.2, 1.9.3, 2.0.0 > > * Ruby DevKit > > * Ruby gems: albacore, semver, compass, bootstrap-sass, bundler, > posix-spawn, test-unit, activerecord, rubyzip, rails > > * Python (2 and 3) > > * Node.js > > * NPM: jshint > > * Silverlight 4, 5 > > * Silverlight SDK 4, 5 > > * FXCop 1.35 > > * JDK 1.5, 1.6, 1.7, 1.8 > > * Maven > > * Gradle > > * SQL Server 2014 tools > > * SQL Server 2014 CLR types > > * SQL Command Line Tools > > * SQL Server 2012 Data Tools > > * Microsoft Test Agent > > * Windows SDK 7, 8.0, 8.1 > > * MSBuild Tools 2013 > > * F# and tools > > * Portable Class Library (PCL) support > > * XAML targets (build Windows 8 and 8.1 Store apps on Windows Server) > > * SlikSVN Subversion Client > > * Mercurial (hg) command line > > * Git command line > > * Google Go > > * ScriptCS > > * ReSharper SDK 7.0, 7.1, 8.0 > > > > *From:* Prescott Nasser [mailto:[email protected]] > *Sent:* dinsdag 18 november 2014 6:54 > *To:* Wyatt Barnett; [email protected] > *Cc:* [email protected]; Itamar Syn-Hershko > *Subject:* RE: Lucene.NET Codebetter Teamcity Setup > > > > I hope you guys don't mind, moving this to dev mailing list > ------------------------------ > > Date: Mon, 17 Nov 2014 20:40:42 -0500 > Subject: Re: Lucene.NET Codebetter Teamcity Setup > From: [email protected] > To: [email protected] > CC: [email protected]; [email protected] > > Sorry, I managed to clip control enter and sent that one half-done, wonky > keyboard on this laptop I borrowed. > > > > Taking it from the top: > > > > I'll let Maarten weigh in officially but generally yes. The teamcity > front-end server that we talk to is effectively unlimited outside of disk > space but there are a limited number of build agents. 5 for the whole > server, 2 pools of 2 and 3 each. Build agents are single-threaded so stuff > like our multi-hour test run -- it seems > like > Lucene.Net.Codecs.Compressing.TestCompressingTermVectorsFormat.BaseTermVectorsFormatTestCase.TestClone > is a doozey taking upwards of 3 hours so far on our test setup. We are > probably going to want to look at dividing long-running and short tests at > least and picking our spots for the long-running variety. > > > > > > > > On Mon, Nov 17, 2014 at 8:38 PM, Wyatt Barnett <[email protected]> > wrote: > > I'll let Maarten weigh in officially but generally yes. The teamcity > front-end server that we talk to is effectively unlimited outside of disk > space but there are a limited number of build agents. 5 for the whole > server, 2 pools of 2 and 3 each. Build agents are single-threaded so stuff > like our multi-hour test run -- it seems > like > Lucene.Net.Codecs.Compressing.TestCompressingTermVectorsFormat.BaseTermVectorsFormatTestCase.TestClone > i > > > > Yes -- look at the agents tab, there are a limited number of build agents. > > > > On Mon, Nov 17, 2014 at 8:32 PM, Prescott Nasser <[email protected]> > wrote: > > Im new to this - do we share build space / server with other projects? > > Sent from my Windows Phone > ------------------------------ > > *From: *Wyatt Barnett <[email protected]> > *Sent: *11/17/2014 3:59 PM > *To: *[email protected] > *Cc: *Itamar Syn-Hershko <[email protected]>; [email protected] > *Subject: *Re: Lucene.NET Codebetter Teamcity Setup > > 2nd try for this email -- this time with the correct address for Prescott. > > > > On Mon, Nov 17, 2014 at 6:46 PM, Wyatt Barnett <[email protected]> > wrote: > > Hi Maarten -- thanks for getting my account setup over on the codebetter > TeamCity server. It looks like I'm only configured as a TeamCity Project > Developer. I'm helping them setup their build system so I was wondering if > I could get Project Administrator privileges so I can get things configured? > > > > While I've got the floor I was wondering if there was any documentation on > the build enviornments, plugins or any other 'rules of the road' so to > speak -- I am used to playing in my own TeamCity server where I can make > things up as I go along but I want to be sensitive to the folks who have > set this up and are already using it. > > > > Thanks in advance for any help you can render. Please let me know if you > need any clairification. > > > > Wyatt Barnett > > > > > > >
