Send an announcement when you start large changes.  I will do the same.

On Thu, Sep 2, 2010 at 5:31 AM, Sean Owen <[email protected]> wrote:

> OK, I think I am just going to suck it up and make all our tests JUnit
> 4 tests. Simpler than adding workarounds just to postpone the time
> when that happens. Along the way this should hopefully fix all the
> random issues.
>
> On Wed, Sep 1, 2010 at 9:34 PM, Sean Owen <[email protected]> wrote:
> > So it looks like the reason some of these tests are failing is due to
> > variance from random number generation.
> >
> > Most tests are old-style JUnit 3 tests and inherit from a base class,
> > which among other things resets all random number generators
> > everywhere before every test in setUp(). However some tests are JUnit
> > 4 tests, and don't (can't) inherit from the same base class (because
> > then they're run as JUnit 3 tests and any method not starting with
> > "test" isn't run). So they hit this issue again.
> >
> > The stop-gap solution is to put this in any JUnit 4 test:
> >
> >  @Before
> >  public void setUp() {
> >    RandomUtils.useTestSeed();
> >  }
> >
> > Really we should gather this into a new superclass for JUnit 4 tests.
> > But then that superclass should have the same functionality as the
> > JUnit 3 superclass -- in particular creating and cleaning up temp
> > files. Copy-n-paste is ugly but works here.
> >
> > Any better ideas?
> >
> > To avoid two parallel superclasses:
> > We could merely standardize on JUnit 3, which isn't really backwards,
> > just different from JUnit 4.
> > Or move everything forward to JUnit 4, which sounds like a load of
> > pain (typing @Test 4000 times) but a way forward.
> >
>

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