I was thinking, if its a thing we want to pursue, let's maybe attempt some
initial stabs- perhaps start a branch, and get a feel for how scary of a
nightmare its going to be. Then we can start talking time tables.

In my mind it will either be
1- Crazy easy, just creating a distributed context for the streaming
context and everything else kind of falls into place
2- crazy hard- nearly reinventing the wheel
3- some mixture of the two.

The upshot with the imminent GPU acceleration: we'd be the first streaming
+ gpu which would be quite dope


Trevor Grant
Data Scientist
https://github.com/rawkintrevo
http://stackexchange.com/users/3002022/rawkintrevo
http://trevorgrant.org

*"Fortunate is he, who is able to know the causes of things."  -Virgil*


On Fri, Dec 9, 2016 at 10:52 AM, Andrew Palumbo <[email protected]> wrote:

> It's  that this is something that we've been talking about for a while...
> would you be thinking for before 1.0 or after 1.0?
>
>
> Sent from my Verizon Wireless 4G LTE smartphone
>
>
> -------- Original message --------
> From: Trevor Grant <[email protected]>
> Date: 12/09/2016 8:05 AM (GMT-08:00)
> To: [email protected]
> Subject: [DISCUSS] Mahout Streaming Bindings
>
> Wanted to kick off a discussion about if we're ready to start thinking
> about coming up with some bindings for streaming engines.
>
> Had a question at a meetup tuesday in seattle, and it got me thinking about
> it.
>
> In my mind they would be a discreet set of Bindings, Flink Streaming
> /Spark Streaming / (Beam?) / etc
>
> I have some fleeting thoughts, but didn't write any of the bindings and
> have only attempted to grok them in passing.
>
> Or maybe not something we want to pursue at this time? However, it is
> something I'd be interested in tinkering with on a branch of my own...
>
> tg
>
> Trevor Grant
> Data Scientist
> https://github.com/rawkintrevo
> http://stackexchange.com/users/3002022/rawkintrevo
> http://trevorgrant.org
>
> *"Fortunate is he, who is able to know the causes of things."  -Virgil*
>

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