+1 to use python. By using python, we can debug the CLI without re-compile
but just update the CLI file and debug it with pdb, this is very helpful to
trouble shooting.

On Thu, Jun 23, 2016 at 9:34 AM, Kevin Klues <[email protected]> wrote:

> >
> > The best option may still be for it
> > to be in Python, this is why I'm asking if there are particular things
> that
> > our helper libraries don't provide which you are leveraging in python.
> >
>
> One thing we rely heavily on that is missing is `docopt`. We use docopt for
> convenient / standardized command line parsing and help formatting. This
> makes it really easy to enforce a standard help format across plugins so
> the CLI has a consistent feel throughout all of its subcommands. Supposedly
> there is a C++ implementation of this now, but it requires gcc 4.9+ (for
> regex).
> https://github.com/docopt/docopt.cpp
>
> In addition to this, the plugin architecture we built was very easy to
> implement in python, and I'm worried it would be much more complicated (and
> less readable) to get the same functionality out of C++. The existing CLI
> has some support for "plugins" (by looking for executables in the path with
> a "mesos-" prefix and assuming they are an extension to the CLI that can
> exist as a subcommand). However, the implementation of this is pretty
> ad-hoc and error prone (though it could conceivably be redone to work
> better).
>
> To get the equivalent functionality out of C++ for the plugin architecture
> we've built for python, each plugin would need to be implemented as a
> shared object that we dlopen() from the main program. Each module would
> define a set of global variables describing properties of the plugin
> (including help information) as well as create an instance of a class that
> inherits from a `PluginBase` class to perform the actual functionality of
> the plugin. The main program would then load this module, integrate its
> help information and other meta data into its own metadata, and begin
> invoking functions on the plugin class.
>
> I'm not saying it's impossible to do in C++, just that python lends itself
> better to doing this kind of stuff, and is much more readable when doing
> so.
>

Reply via email to