I used 10 I/O processor threads. Tried to decrease the amount to 4 and
increase it to 20. I really could not see any pattern there. The results
were mixed. On some runs the performance was quite even (2500 vs 3500), but
in most cases it was something like 1000 and 4000. Thread count did not seem
to make the difference. Also, the situation does not seem to even out in
time. If I leave the spam on for ten or so minutes, the problem exists.

I also found this detail from previous posts:

> 3) My app has to support minimum of 500 users with 
> each user getting 1000 messages per second. 
>
>MINA can handle this amount of concurrency definitely.

This can not be true, right? In my calculations this would mean 500000
tps/second.


Trustin Lee wrote:
> 
> 
> How many I/O processor threads did you create?  Current I/O processor
> implementation can cause biased throughput, but it's too much in this
> case.
> Please try to increase/decrease the number of I/O processor threads.
> 
> 

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