Hi,
Thanks for your reply :) I never read anyone of the books you have
mentioned. So I believe I will take your suggestions and read
Head-First-Design-Patterns first.
I believe that your suggestion to experiment and ask questions is what I
need to do. I wrote some small server applications, however I stopped short
from completing them since I felt I was doing them wrongly. At the moment I
am doing this research as a hobby, so I do not have deadlines to follow,
something I feel it is playing in my disadvantage!
Anyways, thanks again for the reply :)
Regards,
Simon J.
From: Rob Butler <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: MINA: Design Patterns
Date: Fri, 7 Sep 2007 07:10:11 -0700 (PDT)
The official tome of design patterns by the Gang Of Four (GOF) is of course
required reading. But it's a bit dry, and simply boring!
http://www.amazon.com/Design-Patterns-Object-Oriented-Addison-Wesley-Professional/dp/0201633612
I really enjoyed Head First Design Patterns. Much better read. It covers
some of the patterns in GOF (not all) but does a better job of making it
readable and interesting. They cover some other patterns as well which are
useful. If you've read neither start with this one first. Not only will
you actually finish it because it's enjoyable, but it will better prepare
you for the dry GOF.
http://www.amazon.com/Head-First-Design-Patterns/dp/0596007124
The poster is nice too:
http://www.amazon.com/Head-First-Design-Patterns-Poster/dp/0596102143
There are some other design patterns books, some even in Java. I haven't
read any of them yet (plan to). So there could be some good ones.
A good basic understanding of design patterns will help you with all sorts
of software development, not just Mina. Unfortunately, I don't know of any
books on SEDA (Staged Event-Driven Architecture) based design, which MINA
closely mirrors.
The best way to learn, once you have a basic understanding from the books,
is to build applications and work/talk/exchange ideas with other
developers. You will learn so much more from your peers than you could
ever get anywhere else. Especially if you can interact with either senior
developers with lots of general experience, or in the case of Mina
developers with in-depth specific experience. You've started down that
path already though by posting to this list. ;)
Looking at the source of well built open-source projects is also a great
way to learn too. (Unfortunately, not all open source projects are well
built). Mina's code would be a great example to learn from.
Hope that helps some.
Rob
----- Original Message ----
From: Simon Aquilina <[EMAIL PROTECTED]>
To: [email protected]
Sent: Friday, September 7, 2007 9:38:00 AM
Subject: MINA: Design Patterns
Hi,
First of all I am sorry if this is not strictly related with MINA
development. However I thought it was a good thing to ask this question to
people who I consider to be experts in the subject.
Basically I have spent this last year reading about sockets, servers,
clients, etc. This last month I came across MINA and I started study the
examples. I feel I can build simple applications now, however I am far away
from the talent I have seen here.
I was wondering if anyone here knows about any good books regarding Design
Patterns when building server / client applications that can help me
develop
better MINA applications and such applications in general as well.
My concerns is when building server applications that need to handle
hundreds of clients at the same time, how to manage multiple connections
with the same clients (for example one to chat, one to talk, and for web
cam
and so on), and many other problems that at the moment (due to my limited
experience) I still can not for see.
Again I am sorry if this thread may seem too much like an off-topic.
However
I would be very great full for anyone with a reply.
Thanks and Regards,
Sim085
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