Thank you.
1 message size is 24bytes.
so about 8 message per 1 sec is ok.
but 8 more message per 1 sec is not ok.
anyway I'll read protocol codec tutorial in the documentation page.
and if I get other question, mailing. :-)
On 9/28/07, Trustin Lee <[EMAIL PROTECTED]> wrote:
> On 9/28/07, Sungwon Jung <[EMAIL PROTECTED]> wrote:
> > Hello. I'm using MINA 1.1.2.
> >
> > let me see my server code.
> >
> > --
> > public class PacketReqAnalysis extends CumulativeProtocolDecoder
> > {
> > protected boolean doDecode(IoSession session, ByteBuffer in,
> > ProtocolDecoderOutput out) throws Exception {
> > int start = in.get() & 0xFF;
> > if( start == 0xCC ) {
> > // do something
> > System.out.println( "IN" );
> > return true;
> > } else {
> > System.out.println( "OUT" );
> > return false;
> > }
> > --
> >
> > if client send message to server slowly(this mean, not very fast),
> > "if( start == 0xCC )" routine can catch message. (print "IN")
> >
> > but if client send message to server very fast, "if( start == 0xCC )"
> > routine cannot catch message. (print "OUT")
> >
> > is it normal problem?
>
> It's the problem of your codec. In TCP/IP, a packet can be split into
> multiple packets and multiple packets can be merged into small number
> of packets. We call it 'fragmentation and assembly'. Therefore, your
> codec must consider such a situation. Actually it's not really
> difficult to take account into that. Please refer to our protocol
> codec tutorial in the documentation page.
>
> HTH,
> Trustin
> --
> what we call human nature is actually human habit
> --
> http://gleamynode.net/
> --
> PGP Key ID: 0x0255ECA6