I saw this in another posting:

"And, if your client sends messages asynchronously (i.e. sends requests
before all previous responses are received.), any incoming messages
will be buffered in the internal queue until your messageReceived()
method returns.  The queue is maintained on a per-session basis, so
any other sessions won't be affected when one session's
messageReceived() runs long."

Are there plans in an upcoming MINA release to support asynchronous
messaging on a per-connection basis?  Any known workarounds?

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