Media Service Interface Spec http://www.moblin.org/toolkits/basicDevGuides/simpleApp/toolkits_DevGds_simpleApp_media.php >-----Original Message----- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of >Rusty Lynch >Sent: 2008年8月8日 1:10 >To: Sam Lin >Cc: [email protected] >Subject: Re: [Moblin Dev] Any chance to have HW accelerated codec >ingstreamer framework ? > >On Thu, 2008-08-07 at 23:48 +0800, Sam Lin wrote: >> Hi All, >> >> Currently the only way to get HW accelerated video decoding with Atom is >> to use RealPlayer for MID. > >First a clarification... the existing Atom CPU packages do not contain >HW acceleration, but the Poulsbo chipset (which is part of the Menlow >platform and showing up in MID hw designs and some other vertical >markets) does have hw acceleration for several video decode operations. > >So... most (not all, but most) of the new netbooks (like the new >eeepc's) do not have video hw acceleration since they do not use the >Poulsbo chipset. > >> >> Is there any efforts working on developing HW accelerated codec in >> gstreamer framework? >> (ex. working with Fluendo guys ?) > >It is my understanding that Fluendo now has a codecs package that >include HW accelerated video. I do not know what all their package >includes, and if it has been officially released yet. I would advise >contacting Fluendo if you are looking to create a gstreamer based >product with Poulsbo (via libva) accelerated video decoding codecs. > >With that said... we still want an open implementation of what ever hw >accelerated codecs any of the Atom based platforms provide (both now and >into future designs where more interesting audio/video accelerators >start coming into the picture.) To this end we have a few engineers that >work out of our Shanghi office ramping up on gstreamer so that they can >kick off an open implementation of (initially) the poulsbo hw >accelerated codecs. > >> >> or Is there any Multimedia Service layer API available to customize >> Real/Helix based player ? > >The next generation of RealPlayer is striving to provide more OEM >extensibility, but the reality is that you can write an application that >calls into an existing installation by either use the helix-dbus-server >(which runs a media service daemon with mechanisms to play content in >your application window), or you can directly call into the libraries >using the hxclientkit API's. > > > --rusty > >> >> >> _______________________________________________ >> dev mailing list >> [email protected] >> https://www.moblin.org/mailman/listinfo/dev > >_______________________________________________ >dev mailing list >[email protected] >https://www.moblin.org/mailman/listinfo/dev
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