Media Service Interface Spec
  
http://www.moblin.org/toolkits/basicDevGuides/simpleApp/toolkits_DevGds_simpleApp_media.php
  
  
  >-----Original Message-----
  >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
  >Rusty Lynch
  >Sent: 2008年8月8日 1:10
  >To: Sam Lin
  >Cc: [email protected]
  >Subject: Re: [Moblin Dev] Any chance to have HW accelerated codec
  >ingstreamer framework ?
  >
  >On Thu, 2008-08-07 at 23:48 +0800, Sam Lin wrote:
  >> Hi All,
  >>
  >> Currently the only way to get HW accelerated video decoding with Atom is
  >> to use RealPlayer for MID.
  >
  >First a clarification... the existing Atom CPU packages do not contain
  >HW acceleration, but the Poulsbo chipset (which is part of the Menlow
  >platform and showing up in MID hw designs and some other vertical
  >markets) does have hw acceleration for several video decode operations.
  >
  >So... most (not all, but most) of the new netbooks (like the new
  >eeepc's) do not have video hw acceleration since they do not use the
  >Poulsbo chipset.
  >
  >>
  >> Is there any efforts working on developing HW accelerated codec in
  >> gstreamer framework?
  >> (ex. working with Fluendo guys ?)
  >
  >It is my understanding that Fluendo now has a codecs package that
  >include HW accelerated video.  I do not know what all their package
  >includes, and if it has been officially released yet.  I would advise
  >contacting Fluendo if you are looking to create a gstreamer based
  >product with Poulsbo (via libva) accelerated video decoding codecs.
  >
  >With that said... we still want an open implementation of what ever hw
  >accelerated codecs any of the Atom based platforms provide (both now and
  >into future designs where more interesting audio/video accelerators
  >start coming into the picture.) To this end we have a few engineers that
  >work out of our Shanghi office ramping up on gstreamer so that they can
  >kick off an open implementation of (initially) the poulsbo hw
  >accelerated codecs.
  >
  >>
  >> or Is there any Multimedia Service layer API available to customize
  >> Real/Helix based player ?
  >
  >The next generation of RealPlayer is striving to provide more OEM
  >extensibility, but the reality is that you can write an application that
  >calls into an existing installation by either use the helix-dbus-server
  >(which runs a media service daemon with mechanisms to play content in
  >your application window), or you can directly call into the libraries
  >using the hxclientkit API's.
  >
  >
  >    --rusty
  >
  >>
  >>
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  >
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