I want to build a window that has some transparency such that the windows behind are visible. I know it must be possible to do because:- the Intel IEGD Guide v10.3 mentions "Framebuffer Overlay Blending"- when I move any window on the Moblin OS, it becomes semi-transparent- so it must be possible to program this on the existing OS I'm using the Clutter libraries to develop the GUI, and hoping to make use of this for creating the semi-transparent window. The current alpha settings for the stage don't seem to take effect, but in the newer version of Clutter 1.2 they have an option to have the ClutterStage be transparent. Which brings me to my second point
I want to install Clutter-1.2 onto the Moblin 2.1 OS, but I get errors when building from the source. checking GL/glx.h usability... no checking GL/glx.h presence... no checking for GL/glx.h... no configure: error: Unable to locate required GLX headers I have no problem building on Ubuntu and any missing packages there are easily installed. But on Moblin I cannot seem to locate the correct package to get rid of the issue above. I believe this is because there is something different about the implementation of GL on Moblin than on Ubuntu. I'm trying to come up to speed fast on the Clutter development on Moblin OS, so any help is appreciated. Kind regardsPeter _________________________________________________________________ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID27925::T:WLMTAGL:ON:WL:en-US:WM_HMP:032010_3 _______________________________________________ Moblin dev Mailing List dev@moblin.org To manage or unsubscribe from this mailing list visit: http://lists.moblin.org/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists