I want to build a window that has some transparency such that the windows 
behind are visible.   
I know it must be possible to do because:- the Intel IEGD Guide v10.3 mentions 
"Framebuffer Overlay Blending"- when I move any window on the Moblin OS, it 
becomes semi-transparent- so it must be possible to program this on the 
existing OS
I'm using the Clutter libraries to develop the GUI, and hoping to make use of 
this for creating the semi-transparent window.  The current alpha settings for 
the stage don't seem to take effect, but in the newer version of Clutter 1.2 
they have an option to have the ClutterStage be transparent.  Which brings me 
to my second point

I want to install Clutter-1.2 onto the Moblin 2.1 OS, but I get errors when 
building from the source.
        checking GL/glx.h usability... no

        checking GL/glx.h presence... no

        checking for GL/glx.h... no

        configure: error: Unable
to locate required GLX headers

 I have no problem building on Ubuntu and any missing packages there are easily 
installed.  But on Moblin I cannot seem to locate the correct package to get 
rid of the issue above.  I believe this is because there is something different 
about the implementation of GL on Moblin than on Ubuntu.

I'm trying to come up to speed fast on the Clutter development on Moblin OS, so 
any help is appreciated.
Kind regardsPeter
                                          
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