On 8/24/06, Sean Schofield <[EMAIL PROTECTED]> wrote:
> I suspect what Adam is asking about is Shale getting in the business of
> creating visual components like buttons in order to implement the
> Next/Previous type of thing. That's an area I have wanted to shy away from,
> and this kind of thing is a case in point for why. No matter what we do,
> our navigation buttons are going to stick out like a sore thumb visually,
> unless the user takes great pains to style them similar to whatever theming
> or skinning strategy the developer is using on all the other components.
That's how I took his meaning and I totally agree with both of you.
That was exactly my meaning. Frameworks like Clay
that compose *other* renderers are great, and no problem.
-- Adam
> That being said, the logical concept that a general purpose dialog
> architecture might want to support explicit mechanisms for wizard-style
> navigation is well taken. But we should strive to make it possible to
> incorporate existing button or hyperlink components from your favorite
> component library, instead of imposing our own.
Exactly what I'm suggesting (see my comments on the shale-dev list.)
> Craig
Sean