On 8/24/06, Sean Schofield <[EMAIL PROTECTED]> wrote:
> I suspect what Adam is asking about is Shale getting in the business of
> creating visual components like buttons in order to implement the
> Next/Previous type of thing.  That's an area I have wanted to shy away from,
> and this kind of thing is a case in point for why.  No matter what we do,
> our navigation buttons are going to stick out like a sore thumb visually,
> unless the user takes great pains to style them similar to whatever theming
> or skinning strategy the developer is using on all the other components.

That's how I took his meaning and I totally agree with both of you.

That was exactly my meaning.  Frameworks like Clay
that compose *other* renderers are great, and no problem.

-- Adam


> That being said, the logical concept that a general purpose dialog
> architecture might want to support explicit mechanisms for wizard-style
> navigation is well taken.  But we should strive to make it possible to
> incorporate existing button or hyperlink components from your favorite
> component library, instead of imposing our own.

Exactly what I'm suggesting (see my comments on the shale-dev list.)

> Craig

Sean

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