Andrew,

One disadvantage of specifying partial targets is that the component can no longer know at the point it is being rendered whether it will need to potentially re-render itself (as opposed to partial triggers). How would a renderer know whether it needs to render an id when partial triggers exist?

-- Blake Sullivan

Andrew Robinson (JIRA) said the following On 9/24/2008 7:55 PM PT:
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https://issues.apache.org/jira/browse/TRINIDAD-663?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Andrew Robinson resolved TRINIDAD-663.
--------------------------------------

       Resolution: Fixed
    Fix Version/s:     (was: 1.0.4-core)
                   1.2.10-core
         Assignee: Andrew Robinson

Added to the 1.2 Trinidad sandbox

Idea for a new component to enhance PPR
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                Key: TRINIDAD-663
                URL: https://issues.apache.org/jira/browse/TRINIDAD-663
            Project: MyFaces Trinidad
         Issue Type: Improvement
         Components: Components
   Affects Versions: 1.0.2-core
           Reporter: Andrew Robinson
           Assignee: Andrew Robinson
            Fix For: 1.2.10-core

        Attachments: PartialTriggerEvent.java, PartialTriggerListener.java, 
UIPartialTrigger.java


It is not currently possible out of the box to control when in the JSF lifecycle a Trinidad component triggers its partial notification outside of actually changing the phase ID of the events, which is not always possible. Also, it is very difficult to have a component listen to many components. For example, someone may want to say, re-render component x when any child of y is triggered. There is also no functionality for a push type of PPR. Meaning that right now components specify that they want to be triggered, but there is no way to say for a component to target other components (for example, specify on a button to re-render a text box, instead of specifying on a text-box to re-render on that button).
I will attach code that I am using in my private project for a component that 
makes this relatively easy.


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