How is the BufferedImage created? What is the pixel format? Scott
> On Feb 3, 2020, at 7:29 AM, Peter Hull <[email protected]> wrote: > > >> On Sun, 2 Feb 2020 at 18:28, Scott Palmer <[email protected]> wrote: >> Does anyone else see really ugly text in the memory usage widget on the >> toolbar? > I had a quick look at this. It's very odd, rendering text into a Graphics2D > derived from a BufferedImage (which is what the current dropshadow does) > comes out differently from rendering to the Graphics2D supplied to the > paintComponent method. Also the current code seems quite complicated and I'm > not sure why. e.g. it creates a new Runnable to render the text. > I tried using the cheap & cheerful way of drawing the text twice, the first > time displaced and in a darker colour. It is more subtle than the current > method of using ConvolveOps etc. but looks "not terrible" to my eye. To be > honest, not having a drop shadow at all looks fine to me. > Let me know what you think of the image below: > > The change is just one file, with 13 insertions and 94 deletions, so just a > slight reduction in LOC.
